VR Development

VR Development

Building the Metaverse with janusVR

James McCrae wants to lower the barrier to entry for creating virtual worlds with janusVR. He has a PhD in computer science from University of Toronto, and he's created a sophisticated technology stack that allows front-end web developers to...

NVIDIA’s GameWorks VR Features & Integration with Unreal Engine

NVIDIA recently announced the first steps towards supporting foveated rendering with Multi-Res Shading as well as VR SLI integration in Unreal Engine 4. I talked with Nvidia's Tony Tamasi, the senior vice president of content and technology, at the VRX Conference...

‘Voxelus’ Aims to Let Everyone to Build Their Own VR Content

With the huge success of Minecraft, a generation of gamers have grown up expecting to build and create in, as well as 'merely' play their games. Voxelus aims to tap into that creative spark with it's new Voxelus Creator...
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Valve Releases First SteamVR Developer Roundtable Discussion Video

Filmed as part of the recent SteamVR developer showcase in Seattle, Valve have released the first in what appears to be a series of discussions with developers working on titles for the SteamVR platform and the HTC Vive. Headed by...

GDC 2016: Sony PlayStation VR: Development and Innovations – Live Blog @ 11AM PST

With the launch of the PlayStation VR now announced to be arriving in October this year, the focus on content creation for the first console powered VR system will intensify. This session, presented by Sony, Join us as we enter...

SHVR Vive Jam Kicks off With 40 of China’s Top VR Developers

Today marks the start of the SHVR Vive Jam, a weekend-long event giving Chinese developers a chance to prototype room-scale experiences on the HTC Vive. Hosted at the Transist office in Shanghai, the jam has drawn developers from across...

GTC 2016 Highlight: Oculus to Detail the Creation of ‘Quill’ VR Illustration Tool

At Sundance earlier this year, Oculus Story Studio revealed Quill, an in-house production tool that uses the company's Touch controllers to create VR illustrations. At GTC 2016 next week the studio will explore the technical challenges faced while creating the program. Quill...

Tactical Haptics to Debut Vive ‘Reactive Grip’ Prototype at VR Launchpad

Tactical Haptics, the company behind the unique tactile feedback technology 'Reactive Grip', will show their latest HTC Vive compatible prototype for the first time at VR Launchpad, the the VR startup showcase event, kicking off tomorrow at the Computer History Museum...

Bringing VR Content Creation to the Masses with Unity’s ‘Carte Blanche’

Dioselin Gonzalez is a senior VR engineer at Unity Labs who is working on bringing VR creation tools to the masses. Project "Carte Blanche" will be launching sometime in 2017 and will be targeting desktop VR consumers with an...

Apple’s Latest Acquisition Adds to ‘Secret VR Team’, Report Suggests

The latest news in the world of Apple is the latest acquisition of computer vision company Flyby, together with a recent comment from Apple's CEO seems to be indicating some significant virtual reality commitments from the company. The FT reported...

Epic Games to Talk Making-of ‘Bullet Train’ Oculus Touch Demo at VRDC

Epic Games, the company behind Unreal Engine (not to mention a slew of best-selling titles), has worked closely with Oculus over the years to create VR tech demos. Their latest, Bullet Train, was the first to incorporate the Oculus...

VR on the Open Web with A-Frame and WebVR

Is VR on the open web going to provide a good enough experience as to be a viable distribution platform for certain VR content? That's the big question that people have been asking for the past couple of years,...
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Dual Wield Guns and Magic in this Cool Oculus Touch Game Prototype

Guns are cool. Magic is cool. Motion controls are cool. Combine all three with virtual reality and you have a prototype experience that looks, well, really cool! Developers have now had access to retail quality, VR-focused motion controllers via the...

Chandana Ekanayake on Unlearning Game Design for VR

Chandana Ekanayake is a game director & art director at Uber Entertainment where he's working on a VR adventure game for the PlayStation VR titled Wayward Sky. I caught up with Chandana at the Seattle VR Expo where he...

NVIDIA ‘Gameworks VR’ Beta and New ‘VR SLI’ Enabled Drivers Now Available

NVIDIA's VR specific driver and API enhancements took a step towards VR enthusiast reality today as the GPU giant launched the first beta release of Gameworks VR and a set of publicly available 'Game Ready' drivers are now available to take advantage...
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