VR Industry
The 20 Best Rated & Most Popular Quest Games & Apps – February 2021
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of...
Quest 2 Leaps to 2nd Most Used on Steam as Headsets Hit Record High of 2.6...
Although Quest 2 is a standalone headset, it can also be plugged into a PC to play PC VR games through Oculus PC and Steam. The headset's holiday success has clearly bled through into the PC VR landscape, as...
‘Beat Saber’ Has Sold 4M Copies & 40M Songs, an Estimated $180M Revenue (and Accelerating)
Beat Saber has officially reached 4 million units sold, Oculus today announced, along with 40 million songs of paid DLC, pushing the app's estimated revenue to $180 million.
By now, Beat Saber can be considered nothing less than VR's first killer app...
Total Quest Games Reviews Have Exceeded Oculus PC Reviews in Less Than Two Years
Adding to a growing number of data points showing why Facebook has shifted its attention away from Oculus PC is the difference in momentum between the two platforms as revealed by game review counts over time. This month, the number...
Zuckerberg: Quest 2 ‘on track to be first mainstream VR headset’, Next Headset Confirmed
During Facebook's Q4 2020 earnings call today, CEO Mark Zuckerberg said that Quest 2 is "on track to be the first mainstream virtual reality headset," noting that the device drove a 156% increase in the company's non-advertising revenue.
In past...
The 20 Best Rated & Most Rated Quest Games & Apps – January 2021
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of...
Analysis: Monthly-connected VR Headsets on Steam Pass 2 Million Milestone
2020 was a big year for VR on Steam with the release of new headsets, Valve's flagship VR title Half-Life: Alyx, and the Coronavirus pandemic which drove large increases in gaming. These factors combined pushed monthly-connected VR headsets on Steam...
Valve: Steam Saw 1.7 Million New VR Users in 2020, 71% Increase in VR Game Revenue
Valve today shared a handful of new stats revealing the growth of VR on Steam over the course of 2020.
In an 2020 year-in-review recap of Steam, Valve took note of SteamVR's growth over the last year.
The company said that...
For a Veteran Studio That’s Weathered the Storm, VR Has Become a Lucrative Business
Having started production on its first title even before the original Oculus Rift DK1 development kit was sent to developers, Canada-based Cloudhead Games is one of the world's most veteran game studios dedicated to virtual reality. The studio has...
The 20 Best Rated & Most Rated Quest Games & Apps – December 2020
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of...
Quest’s Official Non-store App Distribution Channel is Coming in Q1, 2021
Facebook announced back in June that it planned to offer developers a way to distribute Oculus Quest apps outside of the official, curated, Quest store. Now the company indicates it has "high confidence" that the feature will be deployed...
Veteran VR Studio of ‘Waltz of the Wizard’ Pausing PSVR Development Until Sony Addresses PS5 Roadmap
Veteran VR developer Aldin Dynamics, the studio behind Waltz of the Wizard, says it is pausing development on PSVR titles until Sony clarifies plans for the future of VR on PS5.
While Sony has brought PSVR to PS5 thanks to backwards...
Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard....
Facebook to Discontinue Rift Product Line in 2021, Will No Longer Build PC-only VR Headsets
Capping off dwindling interest in the PC side of the VR spectrum, Facebook said today that it will discontinue the Rift product line early 2021 and will no longer build PC-only VR headsets. Though the company says “the Rift...
The VirtualLink Single-cable Headset Connection Standard Has Been Abandoned
VirtualLink was an open standard that defined a USB-C based connection protocol that was “developed to meet the connectivity requirements of current and next-generation VR headsets,” and backed by major VR industry players. The goal was to make a...

















