VR Industry
Analysis: Monthly-connected VR Headsets on Steam Pass 2 Million Milestone
2020 was a big year for VR on Steam with the release of new headsets, Valve's flagship VR title Half-Life:...
Valve: Steam Saw 1.7 Million New VR Users in 2020, 71% Increase in VR...
Valve today shared a handful of new stats revealing the growth of VR on Steam over the course of...
For a Veteran Studio That’s Weathered the Storm, VR Has Become a Lucrative Business
Having started production on its first title even before the original Oculus Rift DK1 development kit was sent to...
The 20 Best Rated & Most Rated Quest Games & Apps – December 2020
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its...
Quest’s Official Non-store App Distribution Channel is Coming in Q1, 2021
Facebook announced back in June that it planned to offer developers a way to distribute Oculus Quest apps outside...
Veteran VR Studio of ‘Waltz of the Wizard’ Pausing PSVR Development Until Sony Addresses...
Veteran VR developer Aldin Dynamics, the studio behind Waltz of the Wizard, says it is pausing development on PSVR titles...
Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it...
Facebook to Discontinue Rift Product Line in 2021, Will No Longer Build PC-only VR...
Capping off dwindling interest in the PC side of the VR spectrum, Facebook said today that it will discontinue...
The VirtualLink Single-cable Headset Connection Standard Has Been Abandoned
VirtualLink was an open standard that defined a USB-C based connection protocol that was “developed to meet the connectivity...
Analysis: Steam Hangs on to VR Surge Four Months After ‘Half-Life: Alyx Launch’
Half-Life: Alyx led to a huge leap in VR usage on Steam when it launched back in March. Four...
OpenXR Now Certifying Headset & App Compliance, Adds Extensions for Hand-tracking & Eye-tracking
Khronos Group, the consortium behind the OpenXR industry standard, today announced that it has begun officially certifying products that...
Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform...
OpenXR is a widely supported open standard which aims to make cross-platform VR development easier by allowing developers to...
Sony Just Invested $250 Million in Epic Games, Here’s What it Could Mean for...
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its...
Facebook Buys Its Third VR Studio, ‘Lone Echo’ Developer Ready at Dawn
Facebook announced today that it has acquired Ready at Dawn, marking the company's third VR studio buyout. The 17...
“More than 10” Quest Apps Have Earned $2 Million in Revenue in a Year...
With the one year anniversary of Oculus Quest this week, Facebook is sharing a handful of interesting stats, including...