Feature
Case Study: ‘Inspirit’ Creator Breaks Down Responsive Web VR Design
VR on the web is still young but it's making impressive progress thanks to pioneers like Arturo Paracuellos, creator of Inspirit, a responsive web VR experience. Paracuellos breaks down his approach to designing a scene that runs across multiple VR platforms directly...
Rev VR Podcast (Ep. 103) – More on ‘Education in VR’ with Rob Swatton and Dave...
Sometimes we touch on a subject lightly in one podcast, only to expand on it in great length in a future episode. This is one of those cases. Previous guests, Rob and Dave for Earth & Sky, come back...
Analyst: ‘Facebook Earnings Call Didn’t Rule Out 2015 Oculus Rift Launch’
A report regarding a Facebook earnings call from Gamasutra earlier this week painted a dim picture for an Oculus Rift 2015 release date. However, an equity analyst who spoke with Road to VR says that the call didn't rule out a 2015...
Freefly VR Smartphone Adapter Launches Today – 18% Discount for Road to VR Readers
Freefly VR launches today, a VR smartphone adapter with a unique universal design for phones from 4.7 to 6.1-inches. Road to VR readers can take an exclusive 18% discount off a purchase of the headset.
The Freefly VR smartphone adapter uses an iOS...
Up Close and Personal with the HTC Vive at the VRLA Spring Expo
VR production team WEVR made a splash at the recent VRLA Spring Expo last week when they turned up with SteamVR and the HTC Vive headset to demonstrate the VR platform to attendees. It was an opportunity for writer Matthew...
Rev VR Podcast (Ep. 100): The Roast of Reverend Kyle
To celebrate the 100th episode of the Rev VR Podcast, some folks in the VR community decided that it would be fun to do a roast of me.
Rev VR Podcast - Episode 100
http://www.reverendkyle.com/media/com_podcastmanager/revvr_podcast_100.mp3
What is a roast?
A roast is an...
Rev VR Podcast (Ep.99): Discussing the HTC Vive with Developers Jon Hibbins and Nick Pittom
Fresh from their experiences at EGX Rezzed in London, Jon and Nick join my on the podcast to discuss, and debate their findings about the Valve/HTC Vive virtual reality solution.
Rev VR Podcast - Episode 99
http://www.reverendkyle.com/media/com_podcastmanager/revvr_podcast_99.mp3
Jon and Nick are no...
‘Diplopia’ Becomes ‘Vivid Vision’, Trials Get Underway – Interview with CEO James Blaha
Diplopia is a virtual reality title designed to provide targeted exercises for those suffering from vision issues. The team behind the application are rebranding, changing their name to Vivid Vision. Brian Hart caught up with CEO James Blaha to get...
Rev VR Podcast (Ep. 98): Catching up with Ikrima Elhassan from Kite & Lightning
It has been a while since the guys from Kite & Lightning have been on the show, but that doesn't mean they haven't been pumping out some amazing things since we last spoke. Ikrima takes some time out of...
Hands-on: Sony’s 120Hz Morpheus Demo, ‘Magic Controller’, and ‘Bedroom Robots’
With the reveal of Sony's 2015 Morpheus prototype, the company surprised the VR space with the announcement that the headset would support a 120Hz refresh rate, significantly higher than the 90Hz of the competition. We went hands-on with the...
Video Essay: “Is technology changing storytelling?” by Rogier Postma, Watch it Here First
Storytelling is evolving in response to advances in interactive technology, but how is that manifesting itself? Road to VR present the premiere of this video essay by Rogier Postima, a veteran filmmaker of 15 years, which aims to explore...
Notes on Crescent Bay – Fresnel Lenses, Fixed Black Smear, Light Ray Artifact, and More
It's difficult to get a real sense of Crescent Bay, Oculus' latest Rift prototype, because outsiders are only ever in the headset for a few minutes at a time. Having now logged a number of sessions, I'm starting to...
Hands-on: Eve Valkyrie’s Latest Build from Fanfest 2015, Played on Crescent Bay
At Fanfest 2015, CCP Games is showing off the latest build of Eve Valkyrie for the first time on Oculus' Crescent Bay prototype. Like a new pair of glasses, the headset's improved visuals make it easier than ever to see...
Denny Unger on Developing for SteamVR & HTC Vive: “…there’s no going back”
With just two months to work with early and constantly evolving hardware from Valve, Cloudhead Games had a challenge before them: create a SteamVR-ready demo in time for the HTC Vive reveal at GDC 2015. Denny Unger, President &...
The Most Interesting Man at GDC Tells Us Why Nintendo’s 1995 Virtual Boy Headset is Superior
Going into last week's GDC 2015, we knew VR would be a big deal. We knew we'd see the latest VR headsets, controllers, games, and software, but we didn't expect to see Nintendo's 1995 Virtual Boy headset, nor the cheeseburger-themed...

















