News
NVIDIA Explains Pascal’s ‘Lens Matched Shading’ for More Efficient VR Rendering
The graphics pipeline in NVIDIA's new 'Pascal' GPUs has been rearchitected with features which can significantly enhance VR rendering performance. Here the company explains how Simultaneous Multi-projection and Lens Matched Shading work together to increase VR rendering efficiency.
As the name...
Analysis: An Estimated 58 Million Steam Users Now Have VR Ready Graphics Cards
High PC hardware requirements are one reason why VR is often touted as being highly expensive, but as GPUs have gotten more powerful and cheaper over time, more people than ever have 'VR Ready' hardware, even if they didn't...
Samsung Announces New Gear VR with Touch Sensing Controller Included
Today at Mobile World Congress in Barcelona, Samsung announced the brand-new Gear VR with Controller, with 70 titles coming soon. The controller is said to add a deeper level of immersion, using motion sensors, and an intuitive touch pad...
How to Configure VorpX to Play GTA V on the Oculus Rift
PC Game launches don't come much bigger than Grand Theft Auto, and GTA V's launch just last week has been no exception. Similarly, VorpX's rapid addition of GTA V support to allow players to experience the game on the...
Closeup: Next-generation SteamVR Tracking Base Station is “Better in every way”
As evidenced by the decision to begin selling SteamVR Tracking base stations directly later this year, Valve aims to continue driving development of the technology. A look at the latest engineering sample of the next-generation base station model shows...
IKinema Teases More Impressive Full Body Mocap with Vive Tracker
A new video produced by IKinema showcases Orion, their new full-body animation system that uses HTC Vive tracking hardware. Their expertise in inverse kinematics results in convincing, affordable motion capture using a small number of tracking points.
The Vive Tracker's...
Google Shows HTC Vive Running at 90 FPS in Chrome with WebVR
At SVVR 2016, Google's Boris Smus took to the stage to present the latest advances in the WebVR platform that aims to bring virtual reality to the web.
After allowing browsers to interact with VR headsets, another major challenge of...
How to Play ‘No Man’s Sky’ in VR (Warning: Strong Stomach Required)
This is how to get No Man's Sky running on your Oculus Rift or HTC Vive headset using the VR injection driver VorpX. Be warned though, you'll need to have an iron constitution before setting out.
No Man's Sky is a game...
First ‘StarVR’ 210 Degree FOV Headsets Have Shipped to IMAX
Starbreeze, Acer and the StarVR team are celebrating a milestone this week as the very first headsets, sporting a unique 210 degree field of view, have rolled off the production line and are winging their way to IMAX, who'll...
War Thunder’s First Pass at Oculus Rift DK2 Support Needs Work (video)
War Thunder (2012), the popular WWII-era multiplayer flight combat game, has had support for the Oculus Rift DK1 since 2013. A patch yesterday updated the game to work with the Oculus Rift DK2. And while there is great potential...
Making Valve’s OpenVR Truly Inclusive for VR Headsets
With multiple proprietary VR systems on their way to retail, development fragmentation in the VR market has recently become a hot topic in the VR community. In this guest article, a veteran developer who goes by the name of...
Next-gen Lighthouse Base Station Could Bring “rapid cost reductions”
Valve is continuing to improve upon the design of the 'Lighthouse' Base Stations, the laser-beacons that form a crucial part of the SteamVR Tracking system. Future iterations are expected to become dramatically simplified, reducing size, noise, and perhaps most...
Giroptic Launches $250 iO 360 Camera for iPhone
Giroptic, creator of the standalone '360cam', today announced the launch of the iO 360 camera which attaches to any Lightning-enabled iPhone or iPad.
The Giroptic iO 360 camera for iPhone/iPad is available starting today for $250. With two counter-facing lenses,...
Update Opens the Door for Enhanced Roomscale Tracking with Rift and Touch
A recent update to Oculus Home has enabled support for tracking the Rift and Touch with up to four trackers, enabling robust coverage of a roomscale space.
While Oculus doesn't officially support 'roomscale' experiences like those on the HTC Vive,...
Oculus Launch Title ‘Lucky’s Tale’ Getting Xbox One Version Apparently Without VR Support
At Microsoft's pre-E3 keynote today, we've seen plenty of non-VR games coming to the Xbox console family, now including XBox One X (formerly Project Scorpio). But with still no clue of possible VR support to come for the 4K console,...


















