In an industry as young as VR there’s scarcely any original IP that’s had the time to become truly iconic. But if there’s one today that looks well on its way, the world of Moss is a strong contender. With the release of its debut title, Moss (2018), developer Polyarc entrusted big ambitions to a tiny hero, Quill, a character so recognizable it’s easy to forget that it’s not her name on the cover. Four years after the original, Polyarc doubled down on its diminutive hero with the recent release of Moss: Book II which takes the tale of Quill to new heights, further cementing the studio’s IP as a staple of VR gaming. To learn about how the studio has continued to hone its craft of VR game design, we sat down with Polyarc Design Director Josh Stiksma to get a glimpse behind the scenes at the game’s development and the art that inspired it.