At GDC last month, Meta shared the clearest look yet at the number of apps reaching various revenue milestones on the Quest platform. So far, 124 apps have earned $1 million in revenue or more, while 8 have exceeded $20 million.
Electric Hat Games, the studio behind VR platforming pioneer TO THE TOP (2017), announced they have a sequel in the works called Super Kit: To The Top.
Last year Meta added the ability to send simple invite links to your friends which would bring you together into the same place in VR. It’s a great way to easily join up with friends in VR, but it seems very few people know the feature exists.
YouTuber SadlyItsBradley claims to have seen actual photos of the production model of Meta’s next-gen mixed reality headset, Project Cambria. Though they aren’t sharing the source photos, they worked with a 3D modeler to create a detailed rendering of what the photos showed.
It’s been a long road for Lucky’s Tale. After being remastered for Quest 2 in November 2021, and SteamVR headsets a month later, it’s finally come to PSVR.
Playful today released Lucky’s Tale on PSVR, priced at $20. The game only supports DualShock 4 controllers, as it combines traditional platforming with a more immersive view of the world (re: no PS Move). The game’s store page (linked above) also shows it’s been enhanced for PS4 Pro.
To learn more about its history and launch on Quest 2 late last year, continue on to the article below:
Playful today announced during the Upload VR showcase that Lucky’s Tale is finally leaving Oculus exclusivity as it makes its way to PSVR and SteamVR headsets, releasing on the PlayStation Store, Steam and Viveport sometime “soon”.
The studio also threw out a new trailer to show off some of the game’s updated visuals. The original article announcing Quest 2 availability follows below.
Original Article (November 18th, 2021): Playful Studios (formerly Playful Corp) developed the original Lucky’s Tale for Rift, pitching it not only as a launch title for the early consumer VR headset, but making it available as a free, in-the-box addition for all new Rift owners at the time.
Now Quest 2 users can hop around the bright and colorful world as series protagonist Lucky Swiftail, a young fox on a quest to save his best friend Piggy from a tentacular monster named Glorp.
It launches on the Oculus Store for $20 today, coming exclusively to Quest 2 (re: not original Oculus Quest). It hasn’t been confirmed whether Lucky’s Tale is a cross-buy title with Rift, however we’ll update this article once we know.
Playful says Lucky’s Tale has been remastered for Quest 2, bringing updated lighting, rendering, and remixed audio to the game. It’s also refined character movement, and imported the updated character model seen in New Super Lucky’s Tale (2020), the game’s non-VR sequel which is still only available for flatscreen consoles and PC.
Lucky’s Tale is a fun little game which serves up a few hours of pretty standard platforming fare, albeit in an immersive 3D world that sort of drags yours point of view behind the titular Lucky as you move through different worlds and encounter the evil Glorp at every turn. It’s one of those ‘fun for everyone’ games that basically everyone can enjoy.
Lucky’s Tale was developed around a limitation that sounds positively ancient; it was first meant to be played with the Xbox controller, which was Rift’s only input method for the first few months after launch—a few months before Touch was even a thing. Granted, Touch controllers have all the same buttons as an Xbox gamepad, although it goes to show just how much VR games have changed in the past few years in terms of direct user interaction and immersion.
Meta is again cancelling its F8 developer conference this year. Meta skipped F8 in 2020 and 2021 explicitly due to the COVID-19 pandemic, however this year the company says it’s taking a pause to work on the metaverse.
Last year Meta announced that it would finally be bring social features to the Quest home environments, allowing users to easily get together in the same virtual space. We aren’t there yet, but the company has taken a first step in that direction by adding node-based locomotion to all of Quest’s home spaces.
This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could be game-changers for VR immersion. Unfortunately the company says neither feature is ready for VR developers.
It seems the Oculus brand is finally departing physical retail. While Quest 2 boxes emblazoned with the new Meta name and logo are already on store shelves in the US, the swap from Oculus to Meta still has a ways to go.
Little Cities was first announced back in late 2021, showing off what appeared to be pint-sized VR version of popular city simulator Cities: Skylines (2015)—only a few months before the very franchise announced the creation of its own official VR adaptation called Cities VR. Bad timing aside, we went hands-on with Little Cities before its April 21st release on the Quest platform to see if it offered up all of the expected charm of managing our own tiny diorama village in VR.
Incuvo Games announced that its upcoming VR adaptation of Green Hell (2019), the popular open-world survival game, is officially coming to Quest 2 this month.
Google’s VR studio Owlchemy Labs is back with its signature ‘play with everything’ approach to VR in Cosmonious High. As a student in an alien high school you’ll discover a bevy of fun powers and objects to play with. After graduating from Vacation Simulator, does the studio’s next game get a perfect grade? Find out in our full review of Cosmonious High.
Popular city-builder Cities: Skylines (2015) doesn’t offer native VR support, however the franchise is getting its first official made-for-VR game soon called Cities: VR, which will let you go hands-on as you take the reigns of your city from a new perspective. First unveiled back in December, now developers Fast Travel Games say the Quest 2 native is slated to arrive April 28th.
Wendy’s is more than a chain restaurant that serves square-shaped burgers. It’s also a marketing powerhouse that’s known for kicking off the trend of companies openly roasting their competitors (and other people) on Twitter. Now Wendy’s is taking a big first step into VR April 2nd with its upcoming ‘Wendyverse’, which will be hosted on Meta’s Horizon Worlds.