Three Years After Launch, and Still $1,000, Demand for Valve’s VR Headset Remains Strong

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Image courtesy Valve

A smaller number of people willing to buy an expensive product can really add up, as Valve has found with its high-end Index headset. At the third anniversary of the headset’s release—despite its age and never-discounted $1,000 price tag—the headset has continued to rank among the 10 highest grossing products on Steam.

Valve has been pretty quiet about VR in the last year, but its first and only VR headset, Valve Index, has shown impressive longevity. The now three year old headset continues to been seen with regularity among the 10 highest grossing products on Steam, with only a slow decline in the long run.

That’s despite the $1,000 price for the Index ‘full kit’, and significantly cheaper options like HP’s Reverb G2 and Quest 2 which have immerged after Index was released.

Even with the incredible pace at which Quest 2 has ascended to become the most used headset on Steam, Index has has been incredibly resistant, managing to maintain a share of around 16% of all headsets used on Steam—hanging onto its place as the second most used headset on the platform.

Other headset makers haven’t been as resilient to the onset of Quest 2. HTC, for instance, has seen its share of headsets drop from around 28% to just 11% over the last two years.

Despite continued demand for Index, questions remain about Valve’s commitment to VR. The company’s VR efforts have significantly slowed, at least from the outside. However there’s hints and rumors that Valve is working on a next-gen VR headset.

The prior update, which tracked Index’s demand at its second anniversary, continues below.

Back in January Valve head Gabe Newell said that the company was “very much manufacturing constrained,” regarding its ability to meet the demand for the Valve Index headset. Even so the headset has managed to earn enough revenue to place it among the 10 highest grossing products on Steam for 50 weeks running, nearly an entire year.

That tracks with the headset’s clear success versus other headsets on Steam. Despite an exceptionally steep $1,000 price that has remained static since launch—and newer and more affordable alternatives—it has grown to become the third most used headset on Steam; second only to the much less expensive Oculus Rift S and Quest 2.

The original article, which discusses the caveats and takeaways of Index ranking among the best selling products on Steam, continues below.

Original Article (January 26, 2021): From a unit standpoint, it’s unlikely that the $1,000 Valve Index is selling all that many headsets compared to cheaper headsets like Oculus Quest. But from a revenue standpoint, the headset seems to be treating Valve very well.

Although Valve doesn’t share how much revenue individual products make on its platform, Steam does rank the top selling products, by revenue, each week. SteamDB maintains an archive of the weekly top 10.

With Valve Index supply ramping back up after supply disruptions, we can see that the $1,000 headset has been among the top five best selling products for 13 weeks running.

It’s worth remembering that the ranking is by revenue; to put things into perspective, each Index kit sold costs the same as about 17 games at $60 each. Still, it seems quite impressive that the headset’s revenue is ranking alongside some of the world’s best selling games. On certain weeks over its 13 week streak, Index has surpassed the weekly revenue of major games like Cyberpunk 2077Red Dead Redemption 2, and others.

Looking at the historical data, we can see how often the headset has permeated the top 10 best selling Steam products of each week, including eight separate weeks where it’s topped the charts at #1.

Given how infrequently Valve’s own Half-Life: Alyx has appeared in the top 10, we’d wager that the headset has earned the company far more revenue. Granted, profit is a different story; Valve isn’t believed to be making much profit from each Index sold, but still, a large revenue stream generated by the headset is overall a good thing for the company, as long as it’s breaking even or better.

While the headset’s placement among the top 10 best selling Steam products is certainly affected by the seasonal nature of major game releases, the long term look at the ranking likely also signals how the headset’s availability has fluctuated since release. We can see large gaps in the headset’s top 10 appearance for 6 weeks right after its release in mid-2019, as well as a 12 week gap at the start of 2020, and a 4 week gap in mid-2020.

In a recent interview with New Zealand’s 1 News, Valve head Gabe Newell explained how the Coronavirus pandemic hampered the company’s ability to meet the demand for the headset.

“We actually have components that are manufactured in Wuhan [where the outbreak began] and when you’re setting up your manufacturing lines it doesn’t occur to you that you’re suddenly going to be dependent on this peculiar transistor that’s sitting on one board that you can’t get,” Newell said.

“[Everyone who builds electronics] ended up running into the same problem simultaneously—you go from, ‘Oh, we’re in great shape,’ to, ‘What do you mean Apple or Microsoft just bought the next two years’ supply of this just so they could make sure they aren’t going to run out?'”

“You went from a situation where everything was getting done just in time to people buying up all the available supplies.

“[…] we’re very much manufacturing constrained.”

While the company indeed struggled to keep up with demand in 2020, supply appears to be picking up rapidly as 2021 gets underway.

‘Immerse’ Brings Live Spanish Courses to Quest 2, More Languages Coming in 2023

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Image courtesy Immerse

Immerse, a startup focusing on teaching languages in VR, has launched a social app on Quest 2 which lets subscribers take part in live Spanish or English lessons, peer-to-peer conversation practice, and weekly community events.

JRPG ‘Ruinsmagus’ to Release on Quest 2 & SteamVR July 7th

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Image courtesy CharacterBank

CharacterBank today announced that its JRPG RUINSMAGUS is launching next week, coming to Quest 2 and PC VR headsets via Steam.

Apple Reveals Improvements Coming in ARKit 6 for Developers

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Image courtesy Apple

Earlier this month during Apple’s annual developer conference, WWDC 2022, the company gave developers the first look at improvements coming to Apple’s ARKit 6 toolkit for building AR apps on iOS devices.

In Just 7 Months ‘Blade & Sorcery’ Has the Most Reviews of Any Quest Game, Except One

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Image courtesy Warpfrog

In just seven months, Blade & Sorcery: Nomad, the Quest port of the popular PC VR game, has amassed more reviews than any other paid Quest game, except one. What explains the game’s staggering popularity?

Sideloading Quest 2 Games is Now Almost as Easy as Using the Official Quest Store

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Image courtesy SideQuest

SideQuest is an amazing tool for unlocking a bunch of VR content and tools for Quest, and we really suggest setting it up if you own a Quest 2. Now the creators behind the unofficial sideloading library have made it so you can browse the SideQuest Store and download stuff directly without having to leave VR.

‘Horizon Call of the Mountain’ Promises “multiple paths”, New Clips Captured on PSVR 2

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Image courtesy Guerilla, Firesprite

Horizon Call of the Mountain, an exclusive title headed to PSVR 2, got its first gameplay trailer earlier this month which suggested VR’s first Horizon series game would be more than just an ‘experience’. Now Sony has tossed out now new clips alongside an expanded description of the game, which promises “multiple paths to take.”

How (and why) to Sideload Games on Quest with SideQuest

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Image courtesy Facebook

There’s are plenty of great apps on the Quest Store, but did you know you can download games, experiences, and useful tools from an entirely different library? With SideQuest, you can expand your horizons with unofficial mods, tools, and indie gems of all sorts, both paid and free. Find out how (and why) with this handy dandy guide.

Report: Apple Analyst Claims Mixed Reality Headset Announcement May Come January 2023

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Based on an image courtesy Apple

Industry analyst Ming-Chi Kuo, a respected figure in all things Apple supply chain leaks, says the Cupertino tech giant is likely preparing to announce its long-rumored mixed reality headset early next year.

Report: China’s Tencent Forms XR Unit to Build Its Own Metaverse

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Image courtesy Tencent Holdings

Tencent, the China-based multinational known for WeChat and a host of mobile games, reportedly announced to staff that was creating a unit dedicated building out its XR offerings.

HTC Announces Vive Flow Business Edition, Optional 3DOF Controller

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Image courtesy HTC Vive

Vive Flow, HTC’s compact VR headset, is targeted at travelers and consumers looking for casual VR experiences and media consumption. Now the company has announced it’s marketing a Business Edition of Vive Flow alongside an optional controller which should make navigating in-headset a bit easier for first-time users.

Apple Quietly Released One of The Most Impressive AR Room-mapping Tools

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Image courtesy Apple

Apple has barely mentioned augmented or virtual reality in its big keynotes lately, however at WWDC 2022 earlier this month, the company quietly released probably one of the best 3D room-mapping tools for mobile AR yet.

Major XR Players Join New Metaverse Forum to Cooperate on Foundational Standards

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Image courtesy Metaverse Standards Forum

Khronos Group, the consortium behind the OpenXR standard, is helping to assemble other XR industry players in service of cooperatively building interoperability standards for what it hopes will be an “open and inclusive metaverse.”

Quest Store Summer Sale Kicks Off Today, Bringing Deep Savings to Top VR Titles

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Meta is kicking off its Quest Store Summer Sale today, bringing around 30-40% off some of VR’s most talked-about titles.

‘Kat Walk C2’ VR Treadmill Kickstarter Ends with Over $2M in Funding

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Image courtesy KAT VR
Known for kickstarting its original Kat Walk VR treadmill in 2015, Kat VR returned to the crowdfunding platform last month to launch the second generation of its ‘Kat Walk C’ VR treadmill, which again promises to appeal to at-home consumers. Having reached its initial funding goal in the first five minutes of launch, Kat VR went on to rack up over $2 million in crowdfunding before close of the campaign.

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