Virtuix Raises $19M in Crowd Investments for Omni One VR Treadmill

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Image courtesy Virtuix

Virtuix, the company behind the Omni VR treadmill, launched a crowd-based investment campaign late last year to support the launch of Virtuix Omni One, an at-home VR locomotion device for consumers. The campaign’s second phase (Series A-2) is nearly at its end, and Virtuix says the company has garnered $19 million from individual investors looking to get a piece of the company.

‘Wraith: The Oblivion – Afterlife’ Launches on SteamVR Headsets Today

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Wraith: The Oblivion – Afterlife has been available exclusively on Oculus headsets since its launch back in April, however now anyone with a SteamVR-compatible headset can take a crack at the patently creepy ‘World of Darkness’ horror adventure.

‘Gadgeteer’ Brings Its Rube Goldberg-inspired Contraptions to PSVR Today

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Image courtesy Metanaut

Gadgeteer, the Rube Goldberg-inspired physics VR game, left Early Access on PC VR headsets and Oculus Quest back in August of last year, although it wasn’t certain when PSVR users would get a crack at gadgeting. Now developer Metanaut says it’s coming to the PSVR platform on May 25th.

‘FitXR’ Update Adds Formula One-style High Intensity Training Exercises

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Image courtesy FitXR

FitXR, the subscription-based VR workout app for Oculus Quest, launched its third in-game exercise regime which brings High Intensity Interval Training (HIIT) to the mix.

Latest Lumus Waveguide Shows Retina Resolution & 50° FOV in AR Glasses Form-factor

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Image courtesy Lumus

Waveguide optics are increasingly looking like the best near-term solution for creating AR glasses that are truly glasses-sized. Lumus is one such waveguide company and recently let their latest waveguide prototype, the 50° FOV ‘Maximus’, be examined under the proverbial microscope. Through-the-lens photos of Lumus Maximus reveal impressive ‘retina’ resolution of 60 PPD, along with excellent brightness and leading image uniformity.

New Apple Watch Feature Could Form the Basis of the Company’s XR Input Strategy

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This week Apple debuted new accessibility-focused features for iOS. Among them, the AssistiveTouch feature for Apple Watch allows for single-handed control of the watch by detecting clenching and pinching of the hand, as well as accelerometer-based control. The system looks awfully similar to work Apple and Facebook have done on XR input, and may prove a strong hint that Apple will lean into wrist-worn input for its rumored XR headset.

Snap Acquires AR Display Startup WaveOptics for Over $500M

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Image courtesy Snap

Snap Inc is making some definite strides into augmented reality territory as of late. It not only announced yesterday that its next-gen version of Spectacles will be a AR device, but it’s now come to light that the company is acquiring WaveOptics, the startup behind the AR optics within the Spectacles themselves.

‘No Man’s Sky’, ‘Into the Radius’ & ‘Wrench’ Among First VR Games to Support DLSS

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Image courtesy Hello Games

NVIDIA’s Deep Learning Supersampling (DLSS) is a technology native to RTX cards which, through the power of onboard AI, can intelligently increase the resolution of rendered frames in games. DLSS has been available for VR for a few months now, and we’re just starting to see more games support the performance-boosting tech. NVIDIA says the first VR games on the list are Into the Radius (2020), No Man’s Sky (2016) and Wrench (2018).

Snapchat’s 4th-generation Spectacles Are Its First to Support AR

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Snap Inc, the company behind Snapchat, today announced its 4th generation Spectacles glasses. While the prior generations included only cameras for capturing first-person footage, the 4th generation Spectacles are the company’s first to include a display for real-time AR.

Google’s Project Starline is a Light-field Display System for Immersive Video Calls

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This week Google revealed Project Starline, a booth-sized experimental system for immersive video chatting, purportedly using a bevy of sensors, a light-field display, spatial audio, and novel compression to make the whole experience possible over the web.

‘Puzzle Bobble VR’ Review – a Bright, Bubble-shaped Diamond in the Rough

Image courtesy Survios

Puzzle Bobble (1994), also known as Bust-a-Move in the West, pioneered the tile-matching puzzle genre, not only inspiring generations of mobile games like Candy Crush Saga, but also spawning uncountable clones throughout the decades. The 2D game is known for its simple but elegant gameplay, and Puzzle Bobble VR: Vacation Odyssey makes a valiant effort at translating those time-tested ingredients into a 3D environment for the first time. Puzzle Bobble VR’s numerous and oftentimes simple levels may not hook you initially, although there’s something to this demure bubble-popping adaptation that makes it feel like it could really take flight in the future.

‘A Rogue Escape’ to Release June 10th, Splicing Mech Combat & Escape Room in VR

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Developer Spare Parts Oasis and publisher Armor Games Studios announced that A Rogue Escape, a VR reimaging of PC puzzle game Nauticrawl (2019), is coming to PC VR headsets on June 10th.

VR Locomotion Device ‘DecaMove’ Attracts $350K in Preorder Campaign

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Image courtesy Megadodo Simulation Games

Megadodo Simulation Games, the Singapore-based startup behind the upcoming PC VR headset DecaGear, announced that its hip-based VR locomotion device DecaMove has generated over $350,000 in sales over the course of its month-long preorder campaign.

Quest 2 Delisted on Amazon EU Due to a Skin Irritation Issue, Oculus Says it Will Return Soon

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Image courtesy Facebook

Since last week Oculus Quest 2 had disappeared across a range of Amazon EU websites. Oculus says it was due to previously reported skin irritation caused by the facepad on a small number of units. While the company says the issue itself has been addressed, a newly published EU Commission filing about the same issue led to a short pause in sales on Amazon EU sites. Quest 2 remains available directly from Oculus and is expected to return to Amazon EU sites soon.

Facebook’s Previous Head of Oculus & Reality Labs Partnerships Leaves Company

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Hugo Barra at Oculus Go unveiling | Image courtesy Meta

Hugo Barra, one-time head of Oculus and VP of Facebook Reality Labs partnerships, has announced that he’s left Facebook.

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