‘Doom VFR’ Devs Detail Gameplay, Setting, and Locomotion in New Video
In 2016, Bethesda announced it was working on a Doom VR project, and earlier this year at E3 the company revealed it as Doom VFR. Due to launch in Q4 2017, a Q&A video with the game’s developers shines more light on the kind of gameplay and world that players can expect.






I had a chance to catch up with phenomenologist Kai Riemer at SIGGRAPH where he gave his perspective on what phenomenology is and why it’s holistic approach could provide some vital insights for people working in VR.





