Racing Game “Sprint Vector” is an Intense Workout with VR Locomotion that Just Works

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image courtesy Survios

Andrew-AbedianSprint Vector is an “adrenaline platformer” racing game that relies upon a unique locomotion technique of swinging your arms in order to run through an obstacle course. It’s the latest game from Raw Data developer Survios, but with a much more light-hearted stylized art aesthetic that has a unique mash-up of a game show, extreme sports, and a competitive racing game with an Sonic-inspired obstacle course. It’s also a unique combination of active exercise with a combination of embodied and abstracted gameplay mechanics.

I had a chance to catch up with Sprint Vector game designer Andrew Abedian at GDC where we talked about the mechanics of racing, the internal habits that are being formed by Survios developers, the intensity of exercise and stamina required to play the game, achieving flow states, and it’s potential to evolve into a competitive eSport. It’s a super fun experience to watch other people play either in a tournament competition in mixed reality or just as a quirky form of VR performance art (examples down below).

New Oculus Update Embraces 360 Room-scale, Adds Mixed Reality Capture

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Version 1.16 of Oculus Rift software is beginning to roll out to all Rift users, adding support for Mixed Reality capture, a redesigned interface for future updates and issue reporting, a new Home environment and multilanguage support. The Store now supports 360°-only apps, and provides alerts before purchases if you don’t have an appropriate tracking setup.

E3 2017 ‘Day 5’ Roundup: Phil Spencer on Xbox VR, ‘Space Junkies’ Hands-On, Android GameFace Adds SteamVR Tracking

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Photo by Road to VR

As E3 2017 draws to a close, here’s our final roundup of news. Phil Spencer gives an enlightening interview with Giant Bomb, we go hands-on with Ubisoft’s new VR shooter Space Junkies, and try out the latest standalone VR headset from GameFace Labs.

GameFace Shows Lighthouse Tracking on Android, Aims to Be First VR Headset to Support SteamVR & Daydream

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GameFace Labs' prototype from 2017 | Photo by Road to VR

GameFace Labs, one of the earliest companies to begin development of a standalone VR headset, is back with the latest version of their prototype device now featuring SteamVR (AKA Lighthouse) tracking running on the Android-based system.

Xbox Head Phil Spencer Clarifies Stance on VR for Xbox One X in Refreshingly Candid Interview

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Microsoft’s E3 2017 presentation concentrated on the new Xbox One X console, but made no mention of VR. After dodging questions for the first few days following the presentation, Phil Spencer, Head of Xbox, gave his thoughts on the games industry, the Xbox One X reveal, and Microsoft’s position in the VR space in a refreshingly candid interview with Giant Bomb’s Jeff Gerstmann last night.

E3 2017: HTC & Intel to Offer High-end Wireless VR Solution in “Early 2018”

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At Computex 2017, Intel’s Gregory Bryant demonstrated the company’s wireless VR solution on stage. He claimed this was the first public showing of the HTC Vive using Intel’s WiGig technology, and further confirms that HTC is bringing the product to market in “early 2018.”

E3 2017 ‘Day 4’ Roundup: DisplayLink’s Impressive Wireless VR Solution, Bethesda on VR Support, ‘Walking Dead’ in VR, and More

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Photo by Road to VR

Here’s our roundup of news from ‘day 4’ of E3 2017. New The Walking Dead games were revealed, Bethesda clarifies VR platform exclusivity stance, we go hands-on with Ace Combat 7, and try out DisplayLink’s XR wireless solution for the HTC Vive.

Hands-on: DisplayLink XR Wireless VR Tech is Top Notch, Lighter Than it Looks

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Photo by Road to VR

At E3 2017, DisplayLink is touting their ‘XR’ wireless solution to eliminate the tether on VR headsets. Our hands-on with their reference device revealed a robust solution with impressive quality and unnoticeable latency.

Hands-on: ‘Ace Combat 7’ Campaign Not Playable on PSVR, Separate Mode to Offer ‘Several Hours of VR Gameplay’

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Stepping into the Bandai Namco booth at E3 in Los Angeles, I got a hands-on with Ace Combat 7: Skies Unknown’s PSVR mode. Far from being just a single mission, the VR mode is apparently going to offer “several hours of VR gameplay” according to David Bonacci, Brand Manager at Bandai Namco Entertainment America.

Despite Parent Company’s Legal Trouble with Oculus, Bethesda says: “We plan on supporting as many platforms as we can”

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Photo courtesy Bethesda

Bethesda recently announced that Fallout 4 (2015) is coming to HTC Vive this October, and Skyrim (2011) is soon to follow sometime in late 2017 on PlayStation VR. Amidst talk of platform exclusivity, the company took to twitter to quell some fears in the community, tweeting out yesterday that they “plan on supporting as many platforms as [they] can.”

Multiple ‘The Walking Dead’ Interactive VR Games Are in Development

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Image courtesy AMC

Skybound Entertainment in partnership with Skydance Interactive have confirmed that multiple interactive VR games based on the hugely popular The Walking Dead franchise are in the works.

E3 2017 ‘Day 3’ Roundup: We Play ‘Moss’ & ‘The Impatient’, Archangel & Sparc Dated, Kopin 2k VR Headset Hands On

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Photo by Road to VR

Here’s our roundup of news from E3 day 3. We go hands on with newly announced PSVR titles Moss and The Impatient. Archangel and Sparc for PSVR get a release dates, more details of Gran Turismo Sport‘s VR support are revealed and we go hands on with Kopin’s 2k per eye, super lightweight microdisplay VR headset.

Watch: ANVIO VR is an Epic Looking Multiplayer ‘Full Body’ VR Experience

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Anvio VR is a new, motion capture tracked VR experience that throws you and a bunch of friends into a warehouse-scale VR arena to battle, well, pretty much everything. It looks great!

‘Gran Turismo Sport’ Playable in VR at E3 2017

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image courtesy Polyphony Digital

Polyphony Digital’s latest iteration of the Gran Turismo driving simulator made an appearance at this week’s E3 2017 in Los Angeles, and was playable using a PSVR headset, but with some significant limitations. The game is due to launch exclusively on PS4 in Fall 2017.

‘The Inpatient’ Creates a Human Connection with Superb Facial Animation, Then Abruptly Severs It

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Supermassive Games, the makers of VR titles Until Dawn: Rush of Blood (2016) and Tumble VR (2016), are coming out with a new psychological horror game for PSVR called The Inpatient that seems to offer a level of realism thanks to some very well-tuned facial motion capture. We went hands on at the Sony booth at this year’s E3 to find out just what Supermassive had in store.

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