Meta Expects to Ship 10,000 AR Dev Kits in 2017

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Photo by Road to VR

The Meta 2 augmented reality dev kit began pre-orders in March of 2016 and has apparently seen quite a bit of interest. By the end of 2016, the company says they began shipping the first Meta 2 dev kits, and by the end of 2017 they expect to ship some 10,000 headsets.

Exclusive: Baobab’s ‘Rainbow Crow’ is Pushing VR Film Visuals into Beautiful New Territory

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'Rainbow Crow' screenshot | Photo courtesy Baobab Studios

By now it’s trite to call any CG VR film studio “the Pixar of VR,” but one reason for that pervasive comparison is that Pixar’s waxy-textured, brightly-colored, hard-edged geometry has become a dominant style for big-budget CG films. But we hear over and over about how ‘VR is a completely new medium’; doesn’t it deserve a new look? Baobab Studios‘ latest work, Rainbow Crow, is starting to branch out from that style with a unique new look that taps into VR’s strengths.

Hands-on: IMR’s Wireless VR System Aims to Untether Today and Tomorrow’s VR Headsets

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Photo by Road to VR

IMR is one of several companies creating technology to enable a future where high-end VR headsets can break free of the tether that keeps them connected to the host PC. The company’s secret sauce is their proprietary compression algorithm which they say is made-for-VR, allowing for huge compression at much faster speeds than traditional video compression technology. I recently got to check out the company’s system first-hand during a visit to their Silicon Valley office.

Vive Deluxe Audio Strap Gets June 6th Release Date

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photo courtesy HTC

HTC announced a serious looking upgrade for its Vive headset earlier this year at CES 2017. The ‘Deluxe Audio Strap’ replaces the original device’s harness and upgrades it with integrated headphones and a new, more robust adjustable head assembly.

VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

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The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate. Tony has long been interested in using VR for artistic expression and storytelling, and the keynote speakers highlighted the range of diversity of immersive technologies ranging from NASA JPL to car companies to the NFL to graphic novel comic books to immersive storytelling to construction to the big tech players including Facebook, Google, and Microsoft.

Valve VR Frontman Chet Faliszek Departs Company After 12 Years

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Chet Faliszek (right) at the Nordic Game Conference 2016 | Photo courtesy Chet Faliszek

Though there’s surely many talents folks at Valve responsible for the company’s VR initiatives, over the last several years Chet Faliszek has become a front-facing evangelist and go-to spokesperson for VR at Valve. Now after 12 years with the company, Faliszek has departed.

‘rFactor 2’ Beta Adds Vive & Rift Support, and it Looks Intense

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It’s been a long time coming for a racing simulator originally released in 2013, but rFactor 2 has just taken an exciting new step for VR fans as the game’s latest beta not only adds DX11 support for enhanced visuals, but OpenVR support, enabling the game to be played on the Rift, Vive, and other headsets supporting OpenVR.

Google Announces New Tools to Develop High-performance Daydream Apps

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During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform.

Here’s the 10 Companies Competing at GTC’s VR Content Showcase for $30,000 in Prizes

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Photo by Road to VR

With over 120 applications, Nvidia has announced the 10 companies that will compete at the VR Content Showcase during GTC 2017 for $30,000 in cash and prizes.

New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta

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360 video combined with real-time CG and interactive elements was demonstrated on stage at today’s Vision VR/AR Summit 2017 keynote. Using two layers of video with 3D elements in between, it is a simple way of enhancing standard 360 video footage to make it interactive.

Microsoft Shows Windows in VR, Gives Acer VR Headset to Vision Summit Audience

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Brandon Bray, Principal Program Manager at Microsoft, took the stage at Unity’s Vision VR/AR Summit 2017 to show a little more of what Microsoft has planned for the VR side of things when the first Windows Holographic headsets come later this year. And to wit, Microsoft is giving away a free Acer Windows VR headset to everyone present at today’s Unity Vision VR/AR Summit.

Google Bringing Native ‘Tango’ AR Support to Unity Later This Year

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Image Courtesy Gizmodo

Google has announced that its augmented reality platform Tango will be getting native integrated support for Unity later this year.

Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

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At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. Riccitiello believes VR is coming and it will be huge, but advises that developers stay focused on survival and steer clear of the hype if they want to seize the incredible opportunities in front of them.

360 Short Film ‘Step to the Line’ Published as Part of Oculus’ VR for Good Initiative

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Mark Zuckerberg recently posted the 360 film Step to the Line on his Facebook page, which highlights the challenges of living with the criminal justice system in the US, on both sides of the prison wall. The short documentary is an emotionally powerful 360 degree video production, funded by Oculus’ VR for Good initiative.

Artist Fuses Real and Virtual Art with ‘Tilt Brush’ Mixed Reality

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Artist Anna Zhilyaeva recently created an ‘augmented reality painting’ for her YouTube channel, ‘Anna’s dream brush’, which is dedicated to VR-based art. The work combines mixed-reality footage using VR software Tilt Brush with a real painting on canvas.

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