VR App Store WEARVR Launches Paid Storefront with 75% Revenue Share
Cross-platform VR app store WEARVR has taken the wraps off of several new features including a self-submission system and storefront functionality for developers to sell their apps.
Cross-platform VR app store WEARVR has taken the wraps off of several new features including a self-submission system and storefront functionality for developers to sell their apps.
On stage at TED 2016, Vrse founder Chris Milk conducted what the company is calling “the largest simultaneous virtual reality experience in history.” Using a dedicated app and Cardboard VR viewers handed out at the session, 1,200 attendees peer into the virtual world together.
Kaleidoscope, the virtual reality and immersive film festival, is on the road again in 2016 – this time hitting 10 cities in 9 countries around the world to show case 30 VR works which demonstrate the power of the medium’s storytelling potential.
Oculus has announced an invite only event to coincide with GDC which promises a preview of the games new owners will be able to get their hands on after launch.
Acer has announced its plans to release a VR device in the first half of this year. While Acer is staying mum on the details, we could be seeing prototypes at next week’s Mobile World Congress (MWC) in Barcelona.
This week Leap Motion released ‘Orion’ a brand new made-for-VR hand tracking engine which works with their existing devices. Time and again we’ve seen promo videos from the company showing great tracking performance but then found it to be less than ideal across the broad range of real-world conditions. Now, an independent video showing the Orion engine in action demonstrates Leap Motion’s impressive mastery of computer vision.
NextVR has been forging ahead with their plans to make immersive, live VR broadcasting a reality. Today, the company has announced a multi-year deal with FOX Sports to bring “virtual reality coverage of the nation’s top sporting events” to VR headsets.
Steve Spielberg headed into The VOID’s unique brand of free-roaming, mixed-reality VR experience at TED 2016, and it seems he was pleasantly surprised.
Les Borsai from Dysonics, specialists in spatial audio, ponders whether spatial, 3D audio’s time has finally come with the advent of consumer ready virtual reality and what more needs to be done to keep it evolving.
Leap Motion formed prior to the VR craze, but it turns out that their goal of allowing you to use your own hands as a way to interact with computers jived quite nicely with virtual reality. In recent years the company has made a major pivot toward VR and it culminates today with ‘Orion’, an overhauled hand tracking engine built from the ground up for VR.
MindMaze today announced closing a $100 million seed investment led by Hinduja Group which company says values them in excess of $1 billion.
As we reported a little while back, The VOID team scored a spot at TED 2016 this week where they demo’d a special made-for-TED. Among the exclusive clientèle to experience the free-roaming, VR attraction was one, mildly famous, Harrison Ford.
Paul Bettner is anxiously waiting for the Oculus Rift to launch so that he can finally see how real people react to what he’s been pouring his heart into over the past three years. Playful Corp’s Lucky’s Tale is going to be bundled with every Oculus Rift, and he’s biting his nails waiting to see how it will be received. The early indications are that it’s going to be a beloved platformer game that people associate as one of their earliest VR gaming experiences, which is why a lot of people have been saying that it’s the The Super Mario Brothers of VR. It’s a surprisingly immersive, incredibly compelling, and just a super fun game to play, and helps to define the genre of a VR platformer, which is why Oculus wanted to bundle it for free to everyone who buys a Rift.
I had the chance to catch up with Paul during the Sundance Film Festival to talk about the finishing polish on Lucky’s Tale & tuning the sweet spot of VR, what they’re working on next with the $25 million dollars they’ve raised, reflections on this moment leading up to the launch of the Rift, how far they’ve come over the past 3.5 years, and how this journey of the VR revolution all started for him.