Report: Apple Focuses on More Affordable Vision Headset Over High-end Follow-up

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Image courtesy Apple

At $3,500, Vision Pro is undoubtedly expensive, which many are rightfully hoping will be remedied in a prospective follow-up. Now, according to a report from The Information, Apple may be ditching the ‘Pro’ aspect of its next-gen Vision headsets altogether, instead aiming to release a single “more affordable” device in late 2025.

SteamVR Games Come to Vision Pro Thanks to Public Launch of Free ‘ALVR’ App

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Created with images courtesy Apple, Valve

Did you know you can technically play SteamVR games like Half-Life: Alyx (2020) on Vision Pro? Well, now you do, as the leading app dedicated to bringing SteamVR connectivity to a ton of standalone headsets is now available for Vision Pro on the App Store.

Major ‘ShapesXR’ Update Streamlines Collaborative XR Prototyping, Releases Web Editor for PC Users

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Image courtesy ShapesXR

Spatial design and prototyping app ShapesXR (2021) just launched its 2.0 update which better streamlines cross-platform support, letting team members more easily edit and collaborate in both mixed or virtual reality, but also now the web.

New Tool From Niantic Aims to Make Web-based XR Easier to Build

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Image courtesy Niantic

Pokémon GO developer Niantic announced it’s releasing a new visual editor and “powerful web gaming engine” called Niantic Studio, which aims to let creatives build immersive XR, 3D experiences, and casual web games.

Somnium VR1 PC Headset Slated to Go on Sale June 20th with Broader Launch in July

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Image courtesy Somnium Space

Somnium Space, the Czechia-based company behind the upcoming Somnium VR1 headset, announced that orders for its long-awaited PC VR headset will be opening on June 20th, coming first to reservation holders.

Hands-on: Logitech’s MX Ink for Quest Could Legitimize VR Styluses as a Whole

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Photo by Road to VR

Over the last decade I’ve reported on and tested many different VR styluses, but none of them have actually caught on. But the new MX Ink stylus for Quest stands a real chance at legitimizing the VR stylus as a whole, thanks to its thoughtful design, strong lineup of launch apps, and tight integration with Quest’s software.

VR’s Top Combat Sandbox Releases Massive 1.0 Update Today Featuring 7+ Hour Campaign

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Image courtesy WarpFrog

Blade & Sorcery, arguably VR’s top physics-based combat sandbox, is leaving Early Access today on Steam, which comes alongside the long-awaited 1.0 update that brings its final major content drop: the ‘Crystal Hunt’ campaign.

6 Things Vision Pro Needs Before It Can Go Mainstream

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Image captured by Road to VR

Apple’s Worldwide Developer Conference (WWDC) is over, and while Vision Pro was a big focus with the announcement of its visionOS 2 update, it’s pretty clear Apple’s first mixed reality headset isn’t in a hurry to feature-match other XR headsets at this point, let alone Meta Quest 3. When Apple eventually does step down to the XR playing field with a more consumer-friendly headset though, there are a number of things would-be owners are probably hoping for that have so far gone missing.

Quest Gets Its First Third-party Input Device Thanks to Logitech

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Image courtesy Logitech

Logitech today unveiled an XR stylus that comes as Meta Quest’s first third-party motion peripheral, targeting creatives working in both 2D and 3D media.

Fantasy Blacksmithing Game ‘BlackForge’ Releases on Quest & PC VR Today, New Trailer Here

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Image courtesy ManaBrigade, Fast Travel Games

Indie studio ManaBrigade and publisher Fast Travel Games today announced that BlackForge: A Smithing Adventure, a fantasy VR blacksmithing game, is now available on Quest and PC VR headsets.

‘Astro Bot’ Developer: Don’t Hold Out Hope for VR Port

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Image courtesy SIE JAPAN Studio

ASTRO BOT Rescue Mission (2018) is one of most popular PSVR exclusives to date, however Sony-owned developers Team Asobi are releasing its widely hyped PS5 follow-up Astro Bot without the addition of VR support. Don’t hold out hope for a VR port either, as the studio has now confirmed it’s simply not in the cards.

VRChat Lays off 30% of Company, Citing Growing Pains Following COVID Platform Boom

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Image courtesy VRChat

VRChat, one of the oldest and most popular social VR platforms, announced it’s laying off “around 30%” of its staff, citing issues with slower than anticipated growth, over-hiring during its boom in 2021, and the slow adoption of a more conventional corporate structure.

VisionOS 2 Enables WebXR by Default, Unlocking a Cross-platform Path to Vision Pro

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Image courtesy Apple

We’ve know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver cross-platform XR experiences directly from the web, with no gatekeepers to approve or reject content.

LG Shakes Up XR Division, Reportedly Putting Meta Headset Partnership on Ice

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Mark Zuckerberg (Meta), William Cho (LG), and Park Hyoung-sei (LG)

Korean media last month alleged that the Meta/LG partnership to create a high-end XR headset wasn’t going so well, suggesting either outright cancellation or a delay pushing release of a prospective Apple Vision Pro competitor to 2027. While this hasn’t been substantiated by either company, it’s clear there’s something big going on under the surface, as LG is now shuffling employees from its XR division to other parts of the company.

Some Users Won’t Need to Wear Vive Trackers Soon Thanks to Upcoming AI Body Tracking Update

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Image courtesy HTC Vive

HTC has teased that some users may not even need to wear their latest Vive Ultimate Trackers soon thanks to an upcoming AI-powered body tracking update.

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