VR Development
Valve Takes ‘Onward’ Developer Under its Wing
VR exclusive online military simulator Onward has been wowing room-scale VR audiences since its inception and now lone developer Dante Buckley has been invited to continue development under gaming giant Valve's roof, at least for a short time.
One of...
Godot Gets Big OpenXR Update Aiming to Attract XR Devs from Unity
Godot, the open source game engine, has included basic OpenXR support for a number of years now, allowing developers to easily publish their apps across a variety of XR headsets. Now, Godot just an update that brings even more...
VR Analytics for Playtesting & Optimization with Cognitive VR
Cognitive VR is an VR analytics platform that has an impressive system for visualizing a player's movements and gaze within a 3D representation of a VR experience. Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal...
Chandana Ekanayake on Unlearning Game Design for VR
Chandana Ekanayake is a game director & art director at Uber Entertainment where he's working on a VR adventure game for the PlayStation VR titled Wayward Sky. I caught up with Chandana at the Seattle VR Expo where he...
‘Deus Ex’ Creator Warren Spector Has U-Turned on VR, “I’ve started to come around”
One of the most respected game developers in the business, Warren Spector, has been a fairly vocal critic of virtual reality's recent resurgence of late. But in a recent interview, the Deus Ex creator says he's changed his mind...
In Search of the Pyjama People: VR’s New Wave of Bedroom Coders
Matthew Magee ponders virtual reality's potential impact on game development culture and how immersive technology may encourage a renaissance in independent, disruptive bedroom coders a.k.a the Pyjama People.
Guest Article by Matthew Magee
A twenty year career as a Software Engineer started in...
AltspaceVR Launches New SDK to Promote Social VR Application Development
AltspaceVR have had a hell of a week. As part of their ongoing 'Social Week' the company have made some big announcements, Gear VR support and cross platform capabilities with the addition of HTC Vive support. Now, the company...
HTC Vive Developer Edition Signups Now Open, Free for Selected Devs but Not for Sale
Apparently on their way to making good on the promise of the HTC Vive Developer Edition being available this Spring, Valve has opened the developer signup form for interested parties to throw their name into the hat. Valve will be...
‘Oculus Start’ Program Aims to Help Indies Jump into VR Development
Providing “access, support, and savings” to qualifying indie developers, the new Oculus Start program hopes to encourage and enable the development of great apps from those just getting started in VR. The program, which was introduced in a brief...
Meta Delays Puck-Tethered XR Headset to 2027, Next Quest “Large Upgrade” to Current Gen
Meta may be pushing back the release of an upcoming XR headset that tethers to a pocketable compute puck. Meanwhile, the company says its next-gen Quest will be a "large upgrade" over the current generation.
The News
Meta supposedly planned to...
Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines
Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines.
As we noted recently, Lytro is positioning its light-field tech as...
Samsung Preps iPhone-Style Spatial Videos & Photos for “Galaxy XR Headset”, Leak Suggests
A new feature has leaked to some Samsung smartphones which is expected to bring the ability to capture 3D images and videos specifically for "Galaxy XR headsets," SamMobile has discovered.
Samsung revealed its forthcoming XR headset, codenamed 'Project Moohan' (Korean...
UnTethered eSports VR with Atomic VR
Michael Lenzi is the CEO & co-founder of Atomic VR, and they've spent the last couple of years experimenting with untethered VR experiences. They've created a backpack with custom hardware that can run a desktop GPU for up to...
Bringing VR Content Creation to the Masses with Unity’s ‘Carte Blanche’
Dioselin Gonzalez is a senior VR engineer at Unity Labs who is working on bringing VR creation tools to the masses. Project "Carte Blanche" will be launching sometime in 2017 and will be targeting desktop VR consumers with an...
Oculus Touts New VR Rendering Feature, Valve Calls It an “Ideal Safety Net”
At GDC last week Oculus announced they were bringing a VR rendering function called Asynchronous Timewarp to Windows with version 1.3 of the Oculus PC SDK. The feature (abbreviated 'ATW') smoothes over otherwise uncomfortable stuttering which can happen when...




















