VR Development

VR Development

Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR

This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could...

Samsung to Launch Project Moohan XR Headset at Galaxy Event on October 21st

Samsung announced it's holding a Galaxy Event on October 21st, which will feature Project Moohan, the company's long-awaited Apple Vision Pro competitor. The News The livestream event is slated to take place on October 21st at 10PM ET (local time here),...

‘Stranger Things’ Multiplayer VR Experience is Coming to Sandbox VR Destinations Later This Year

Sandbox VR, the location-based VR destination, is working with Netflix to create a multiplayer VR experience based on the hit TV show Stranger Things. Coinciding with the fifth and final season of the show, the upcoming VR experience Stranger Things:...

Lynx Teases Next Mixed Reality Headset for Enterprise & Professionals

Lynx teased its next mixed reality headset, which is hoping to target enterprise and professional users across training and remote assistance. The News At MicroLED Connect last month, Lynx CEO Stan Larroque announced he aimed to reveal the company's next mixed...
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Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like

Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality. Timoni West, Principal Designer at Unity Labs, has announced that EditorVR will launch...
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4th Part of Epic’s ‘Sense of Presence’ VR Doc Focuses on the ‘Future of VR’

Epic, the company behind the popular Unreal Engine, has released the fourth part of it's series of films looking at virtual reality technology and the industry. It's been an interestingly positive journey thus far and this latest instalment focuses...

Quest’s Official Non-store App Distribution Channel is Coming in Q1, 2021

Facebook announced back in June that it planned to offer developers a way to distribute Oculus Quest apps outside of the official, curated, Quest store. Now the company indicates it has "high confidence" that the feature will be deployed...
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SHVR Vive Jam Dev Log #2: Prototyping and Debugging

The SHVR Vive Jam in Shanghai enters its second day. Developers have put pen to paper fingers to keyboard to begin executing their ideas. The 14 teams have access to three HTC Vive development kits for testing in 30...

New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission

Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which their game or experience was washed through two stages; a tech review to see if...

Oculus Improves Iteration Time for Quest Developers Using UE4

Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. The changes are similar in scope to recent improvements to Unity Quest development. Because...

Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Epic Games' popular Unreal Engine has just received a major update with version 4.12 now sporting Google VR 'Daydream' and OSVR native support. It also ships with a preview of the company's impressive VR Editor, which allows developers to...

Oculus PC SDK 0.7 is a Major Overhaul, New Direct Driver Mode Made with NVIDIA &...

Oculus have given developers a heads up on their forthcoming PC SDK release, due August 20th. The release brings with it major overhauls, not least of which include a new Direct Driver Mode, developed in conjunction with NVIDIA and...
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Project ‘impacto’ is Designed to Let People Really Feel Virtual Reality

The lab of Human Computer Interaction at Germany’s Hasso Plattner Institute has developed impacto, a wearable, wireless device designed “to render the haptic sensation of hitting and being hit in virtual reality.” Led by Professor Patrick Baudisch, the lab has...

DirectX 12 Coming to Unity 5, Can Increase CPU-bound Game Performance by 50%

Microsoft further detailed DirectX 12 at yesterday's Windows 10 address, and promised that not only could it increase performance in CPU-bound games by up to a staggering 50%, but also announced that DirectX 12 would be heading to Unity...

How Mozilla Plans to Build VR Into the Foundation of the Web

Though people speak of the 'metaverse'—a vast network of interconnected virtual worlds—as a far flung future concept, in reality we already have the underlying structure built and functioning on a massive scale; it's called the internet and it connects billions...
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