VR Development
Industrial Light & Magic’s New Division to Create Immersive Star Wars Experiences
Industrial Light & Magic, the visual effects company founded by George Lucas, have announced a new project group called ILMxLAB, an internal research group that focuses on "all manner of immersive entertainment."
ILMvLAB aims to develop a number of immersive media projects, including...
Take a Whirlwind Tour of VR/AR at CES 2015 in 6 Minutes (video)
The movement of virtual and augmented reality from niche industrial and enthusiast technology to something the world is talking about really was palpable at CES this year. Here's a 6 minute video tour of the world's biggest technology event...
Battlezone PSVR Dev Diary #3: The Art of Battlezone
In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they developed and executed on the artistic ethos behind the game.
As an art team beginning work...
‘Audio Factory’ is a Compelling Showcase of Google’s Spatial Audio Engine for VR
Google has released a Daydream VR app called Audio Factory, a polished and even entertaining demonstrating their Spatial Audio Engine for VR. Described as “VR’s second sense”, spatial audio is a key aspect of maintaining a high level of...
AMD Launches ‘Radeon Pro Duo’ Dual GPU Card, Targets VR Content Creators
AMD has unveiled what it's calling the worlds most powerful graphics card, the dual GPU Radeon Pro Duo, and it's targeting the product at virtual reality content creators.
Running consumer virtual reality applications and games is already challenging enough in...
Sony Morpheus Development – ‘Vanguard V’ Dev Shares Perspective
With the Gear VR and Oculus Rift 'Crescent Bay' prototype currently in the spotlight, it shouldn't be forgotten that Sony's PS4 VR headset, Project Morpheus, is still brewing in the background. Development kits are out in the wild and work has...
Epic Games to Talk Making-of ‘Bullet Train’ Oculus Touch Demo at VRDC
Epic Games, the company behind Unreal Engine (not to mention a slew of best-selling titles), has worked closely with Oculus over the years to create VR tech demos. Their latest, Bullet Train, was the first to incorporate the Oculus...
How NASA is Using VR to Explore the Universe
Dr. Jeff Norris works on Mission Operations Innovation at the Jet Propulsion Laboratory Ops Lab. They've been partnering with all of the major virtual reality & augmented reality companies to accelerate the progress in space exploration, designing spacecraft, and...
SHVR Vive Jam Dev Log #2: Prototyping and Debugging
The SHVR Vive Jam in Shanghai enters its second day. Developers have put pen to paper fingers to keyboard to begin executing their ideas. The 14 teams have access to three HTC Vive development kits for testing in 30...
‘Deus Ex’ Creator Warren Spector Has U-Turned on VR, “I’ve started to come around”
One of the most respected game developers in the business, Warren Spector, has been a fairly vocal critic of virtual reality's recent resurgence of late. But in a recent interview, the Deus Ex creator says he's changed his mind...
SHVR Vive Jam Dev Log: Opening Day
To keep you connected to the action at this weekend's SHVR Vive Jam in Shanghai we're reporting directly from the event. On day one we take a look at the setup and structure of this weekend long dev session.
See...
Tony Parisi’s ‘Learning Virtual Reality’ Book Now Available
At the end of November, around 60 people gathered at the offices of Rothenberg Ventures in downtown San Francisco to celebrate the release of VR pioneer Tony Parisi's new book Learning Virtual Reality. For the uninitiated, Tony is recognized...
How Unity is Enabling this First Wave of Virtual Reality Experiences
Pete Moss is Unity's "VR Dude" in that he's been a long-time believer and advocate in the cross section between VR and gaming and how the Unity game engine could play a significant part. He talks to me about...
XEODesign’s Nicole Lazzaro on Design Leadership in VR
XEODesign's Nicole Lazarro has been researching emotional reactions of gamers in VR to discover the unique properties of the medium. You can't just port a 2D game into VR and expect it to work, and so she's calling for...
‘Sightline: The Chair’ Scoops Top Award at Kaleidoscope VR Film Festival
Developer Tomáš Mariančík (aka Frooxius), developer of the excellent virtual reality experience Sightline: The Chair has been awarded the first ever Jury Prize at the Kaleidoscope VR Film festival in association with VRIDEO.
A firm favourite of Road to VR's, Sightline:...




















