VR Development

VR Development

Building A Better Mousetrap: A “Landmark” Dream Of The Ultimate Content Platform

Noah Nelson is back with another instalment of Immersion Point and this week digs into Landmark Entertainment's recent unveiling of their new 'Pavilion of Me' project, an immersive content platform designed to be the first step on the road...

Oculus Story Studio Talks Tooling, Using “out-of-the-box tools as much as possible”

Oculus Story Studio, the company's in-house content creation studio that has produced a number of highly polished experiences, recently released a surprising 'tell all' blog post detailing just what sort of tools the team of VR content creators use. Story Studio has the funds, and...

The Future of Unity Content Creation Tools & Smart Assets

Sylvio Drouin is the Executive Vice President of Unity Labs, which for the past year has been doing advanced research into VR authoring tools both for developers and consumers as well as graphic research. I caught up with Sylvio...

How NASA is Using VR to Explore the Universe

Dr. Jeff Norris works on Mission Operations Innovation at the Jet Propulsion Laboratory Ops Lab. They've been partnering with all of the major virtual reality & augmented reality companies to accelerate the progress in space exploration, designing spacecraft, and...

‘Thunderbird’ Father-Son Dev Team Win ‘Best VR Experience’ at Vision Summit

For the past year, Tony Davidson and his 17-year old son Kai have been tucked away in the hills of Oregon collaborating on a VR experience that was inspired from one of Kai's dreams. Thunderbird is a puzzle adventure...

How Unity is Enabling this First Wave of Virtual Reality Experiences

Pete Moss is Unity's "VR Dude" in that he's been a long-time believer and advocate in the cross section between VR and gaming and how the Unity game engine could play a significant part. He talks to me about...

XEODesign’s Nicole Lazzaro on Design Leadership in VR

XEODesign's Nicole Lazarro has been researching emotional reactions of gamers in VR to discover the unique properties of the medium. You can't just port a 2D game into VR and expect it to work, and so she's calling for...
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‘Playthings’ is a Wonderful World of Hamburger Drums and Hot Dog Xylophones

Before his death, acclaimed psychonaut and technologist Terrence McKenna once said that virtual reality "...is a technology that will allow us to show each other our dreams. We will be able to build structures in the imagination that we...

Playtesting VR Experiences with Fish Bowl VR

Geoff Skow is a co-founder of Fish Bowl VR, which has over 200 early adopter, VR enthusiasts available to do user testing for VR experiences. VR developers can get a monthly subscription to get on-demand, user testing with let's...

‘Sightline: The Chair’ Scoops Top Award at Kaleidoscope VR Film Festival

Developer Tomáš Mariančík (aka Frooxius), developer of the excellent virtual reality experience Sightline: The Chair has been awarded the first ever Jury Prize at the Kaleidoscope VR Film festival in association with VRIDEO. A firm favourite of Road to VR's, Sightline:...

Virtual Tours of Real Estate Units with uForis VR

Dora Cheng is one of the co-founders of uForis VR, which is a VR company that is focused on creating pragmatic applications of virtual reality. One of their first big VR projects was to create virtual tours for the...
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4th Part of Epic’s ‘Sense of Presence’ VR Doc Focuses on the ‘Future of VR’

Epic, the company behind the popular Unreal Engine, has released the fourth part of it's series of films looking at virtual reality technology and the industry. It's been an interestingly positive journey thus far and this latest instalment focuses...
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‘Sightline’ Dev Wants Your Feedback on Experimental ‘Holosphere’ Locomotion

Tomáš 'Frooxius' Mariančík, the developer behind the outstanding Sightline: The Chair and World of Comenius projects has devised a new locomotion system for VR, and he needs your help to make it better. The prolific and irritatingly talented VR developer Tomáš Mariančík, the...

$30,000 in Cash and Prizes for Winner of Nvidia VR Showcase

NVIDIA's forthcoming GTC Conference runs April 4-7 and is going to be dominated by the topic of virtual reality – with a dedicated session track and VR Village with the latest and greatest demos. What's more, if you're an...

Taking the Long-view: The VR Future Starts in 2016

In the second of a new regular series of reports, Noah Nelson looks at virtual reality's rocky road ahead as the VR industry grapples with the unenviable task of convincing a cynical world, beyond the enthusiasts, that virtual reality is here, it's...
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