VR Development
How a Solo Indie Developer Built the Best Rated Game on Oculus Quest
Recently released on the Quest store, Cubism is a spatial puzzle game with a slick minimal presentation. Designed by a solo indie developer Thomas Van Bouwel as a side project, the game impressively holds the highest user rating among all Quest...
Varjo Unveils ‘Workspace’ User Interface, Exploring the Future of Always-on AR/VR Workflows
Varjo Technologies today announced its new user interface, code-named ‘Varjo Workspace’, which is designed to seamlessly let professionals use their Windows computer applications and 3D software tools with the company's recently announced developer-focused AR/VR headset, Varjo XR-1.
The company's software...
NVIDIA ‘Gameworks VR’ Beta and New ‘VR SLI’ Enabled Drivers Now Available
NVIDIA's VR specific driver and API enhancements took a step towards VR enthusiast reality today as the GPU giant launched the first beta release of Gameworks VR and a set of publicly available 'Game Ready' drivers are now available to take advantage...
XEODesign’s Nicole Lazzaro on Design Leadership in VR
XEODesign's Nicole Lazarro has been researching emotional reactions of gamers in VR to discover the unique properties of the medium. You can't just port a 2D game into VR and expect it to work, and so she's calling for...
Mojo Vision Secures $75M Investment to Commercialize Micro-LED Displays for XR Glasses
Mojo Vision announced it's secured a $75 million Series B Prime investment round, which the company says will support the commercialization of its powerful and flexible micro-LED platform for XR glasses.
The round was led by Vanedge Capital, and included...
Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters
Cosmonious High contains 18 characters across six species all created by a team with zero dedicated animators. That means lots and lots of code to create realistic behaviors and Owlchemy-quality interactivity! The 'character system' in Cosmonious High is a...
AltspaceVR Launches New SDK to Promote Social VR Application Development
AltspaceVR have had a hell of a week. As part of their ongoing 'Social Week' the company have made some big announcements, Gear VR support and cross platform capabilities with the addition of HTC Vive support. Now, the company...
Industrial Light & Magic’s New Division to Create Immersive Star Wars Experiences
Industrial Light & Magic, the visual effects company founded by George Lucas, have announced a new project group called ILMxLAB, an internal research group that focuses on "all manner of immersive entertainment."
ILMvLAB aims to develop a number of immersive media projects, including...
Insider Notes from the HTC Vive VR Jam at London’s Playhubs
The HTC Vive came to London recently, courtesy of Valve and PlayHubs, to form the centrepiece of a dedicated VR Jam. Mike Algar charts his room-scale developer adventures for us in this guest post from inside the event.
Mike Alger is...
Unity’s VR Editor Lets You Create VR Content Like a God
At a special event at GDC this morning, Unity's Principal Designer Timoni West showed off the latest prototype of Unity's new Virtual Reality editor that lets you build VR applications and games as if you were a god.
The two biggest...
‘Adventure Time’ Creator Pendleton Ward on Stretching the Boundaries of Identity in VR
Adventure Time creator Pendleton Ward has been fascinated by the idea of virtual reality since he first read Snow Crash as a teenager. He backed the Oculus Kickstarter, and has been exploring many of the early VR prototypes over...
Immersive Computing Platform ‘Envelop VR’ Begins Closed Beta Program
Envelop VR want to pull your every day computing environment into the virtual realm as the company launch their first closed beta for what they describe as "an immersive computing platform that brings the best out of your PC while...
Vision Pro Dev Kit Applications Will Open in July
Apple says it will give developers the opportunity to apply for Vision Pro dev kits starting sometime in July.
In addition to releasing a first round of developer tools last week, including a software 'Simulator' of Vision Pro, Apple also...
Oculus CTO: Improved Gear VR Visuals Part of a “brand new Oculus runtime system,” Details Improvements
In an update rolling out to Gear VR users over the next few weeks, Oculus Home on Gear VR will see a 2x boost in pixel resolution, according to Oculus, and load times improved as much as 3x. Oculus...
Oculus Makes Improvements to Iteration Time for Unity Quest Developers
Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity.
Because Quest is its own standalone headset, testing how an application will run on the requires packaging the application and then...




















