VR Development

VR Development

Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR

This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could...

Unity’s Main Branch Now Supports NVIDIA VRWorks for Enhanced Rendering Features

The latest release of Unity, version 2017.1 now officially supports NVIDIA's VRWorks rendering tech. VRWorks contains a number of rendering features unique to the company's GPUs which are designed to improve performance in VR applications. Update (7/13/17):  After several months...

Vive Tracker Capabilities Detailed in Developer Documentation

Ahead of the Vive Tracker's consumer launch later this year, HTC plans to send 1,000 units to developers to kickstart an ecosystem of accessories and content which can make use of the device. New developer documentation details the ins...

Meta Optimizes Quest Developer Tool for Apple’s Mac M-series Chips

Last week Meta released the latest version of the Meta Quest Developer Hub tool which has been optimized to work natively on Apple's M-series chips for better performance. The Meta Quest Developer Hub (MQDH) is a collection of tools to...

Jesse Schell on the VR Design Principles of ‘I Expect You to Die’

Jesse Schell has been involved in virtual reality for over 20 years, and he's also the author of the popular The Art of Game Design: A Book of Lenses. He was able to combine his background in VR and...

‘The Unity Cube’ is the Worst Quest Game on Oculus App Lab—on Purpose

The Unity Cube is an experiment from developer Tony "SkarredGhost" Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in...

VR Creation App ‘MakeVR’ to be “Spun Out” from Sixense, Now Hardware Agnostic

Steve Hansted from Sixense took to the stage at VR Launchpad in Mountain View, CA today to announce that the virtual reality 3D modelling application MakeVR, often used alongside the company's STEM motion controllers, is being "spun out" into a...

London VR Dev Meetup Returns April 3rd with Holographic Streaming, New 3D Sound System, and VR...

Hackney House London is the new venue for the return of the London VR Developer Sessions in partnership with the upcoming Virtual Reality Show. The tri-monthly event presents a forum for immersive content developers to meet, share, collaborate and...

LG Develops AI-based Tech to Reduce Latency & Motion Blur in VR Displays

South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that's designed to address the issue of latency and motion blur in VR headsets - well...

VR Interface Design Contest with $10,000 in Cash Prizes Launched by Purple Pill

Immersive content agency Purple Pill has announced a VR interface design competition and is offering $10,000 in cash prizes to those who create the best virtual reality interfaces. From gaze-based interaction modalities to laser pointer menus to skeuomorphic knobs and...

AxonVR is Building a Generalized Haptic Display

AxonVR was awarded US Patent No. 9,652,037 of a "whole-body human-computer interface" on May 16th, which includes an external exoskeleton as well as a generalized haptic display made out of microfluidic technology. I had a chance to demo AxonVR's...

Epic Games Offering up Cash from $5 Million Fund to ‘Anyone Making Cool Things with UE4’

Epic Games is offering developers a "no strings attached" piece of their recently established development fund, a financial grant pool that tops out at $5,000,000 worth of cash. The funds are earmarked for projects with working prototypes, that are...

Immersive Computing Platform ‘Envelop VR’ Begins Closed Beta Program

Envelop VR want to pull your every day computing environment into the virtual realm as the company launch their first closed beta for what they describe as "an immersive computing platform that brings the best out of your PC while...

4 Thoughts on Carmack’s ‘VrScript’ from Tony Parisi, Creator of VRML

Oculus CTO John Carmack has been working on a VR scripting environment called—simply enough—VrScript. After getting a glimpse of the environment at Oculus Connect, Tony Parisi had some thoughts to share. Guest article by Sophia Dominguez Sophia is the founder of AllThingsVR, a curated newsletter...

Now Available: New Quest Rendering Tech Promises Massive Gains in App Performance

At Connect 2021 last week, Meta revealed a new Quest rendering technology called Application Spacewarp which it says can increase the performance of Quest apps by a whopping 70%. While similar to the Asynchronous Spacewarp tech available to Oculus...
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