Pimax’s Long-awaited Eye & Hand Tracking Modules Shipping to Backers “in a month”

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Image courtesy Pimax

Pimax has announced that both eye and hand tracking modules, both of which were included as stretch goals in its original 2017 Pimax “8K” headset Kickstarter, are shipping out to backers soon.

10 VR Flight Combat Games to Hone Your Skills Ahead of ‘Star Wars: Squadrons’

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Image courtesy Motive

Looking to dust off your flying skills before jumping into the cockpit of an X-wing or TIE fighter? Before EA’s upcoming space combat game Star Wars: Squadrons launches on PC VR and PSVR October 2nd, you may consider popping into a few of these VR-compatible flight combat games to get a head start on the competition.

‘Boneworks’ Brings Zombie Warehouse Arena & New Board Gun in 1.5 Update

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Image courtesy Stress Level Zero

Boneworks (2019), the physics-based shooter from Stress Level Zero, just got its 1.5 update, bringing along with it a new arena-style map inspired by the Nazi Zombies game mode in the Call of Duty franchise and a few other goodies too.

WalkinVR Add-on Makes VR More Accessible to Disabled Gamers, Steam Launch Next Week

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Image courtesy WalkinVR

WalkinVR is a custom locomotion driver for SteamVR which offers a range of tools to help gamers with disabilities adapt VR games to their needs. The utility is set to launch for free on Steam next week.

Facebook Buys Its Third VR Studio, ‘Lone Echo’ Developer Ready at Dawn

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Echo Arena | Image courtesy Ready at Dawn

Facebook announced today that it has acquired Ready at Dawn, marking the company’s third VR studio buyout. The 17 year old game studio is most recently known for its acclaimed VR titles, Lone Echo and Echo VR, both published by Facebook’s Oculus Studios. Ready at Dawn’s next VR title, Lone Echo II is due to launch later this year.

New ‘Firewall Zero Hour’ Update ‘Operation: Syndicate’ Coming Tomorrow

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Firewall Zero Hour (2018), the team-based shooter from First Contact Entertainment, is getting a new DLC drop called Operation: Syndicate tomorrow, which brings a new map, gun, and contractor to the game.

‘Star Citizen’ Dev on VR Support: “I have no doubt we will get there”

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Image courtesy CIG

Star Citizen, the space adventure game seemingly in perpetual Early Access, has been committed to adding VR support since well before consumer headsets existed. As time passes though and the game grows evermore ambitious in scope and scale, the possibility of VR support seems to have been indefinitely back-burnered. Not so, says one of the studio’s team members. Support for VR headsets will eventually come.

Valve Adds Experimental Stereo-correct Passthrough View to Index

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Photo by Road to VR

Valve’s Index headset has had a passthrough view feature since launch, but the company has just released an experimental update which aims to make the view through the cameras more realistic by creating a synthetic image that more closely matches what your eyes should actually see.

Qualcomm & HTC Partner to Offer Vive WAVE Platform to All Snapdragon-based Headsets

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Image courtesy HTC

HTC has announced that it will offer its Vive WAVE mobile VR platform to all Snapdragon-based headsets. The move means that headset makers will be able to adopt HTC’s ready-made headset OS (instead of developing their own) and gain instant content compatibility with a pre-existing VR app ecosystem.

EA: Playing ‘Star Wars: Squadrons’ in VR Will Be “more like being a real pilot”

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Image courtesy Motive

Star Wars: Squadrons is coming to PC, consoles, and VR headsets on October 2nd. And while we got our first look at gameplay of the upcoming dogfighter in a special premier last night, it’s still not entirely clear what’s at stake for VR players.

‘Bebylon Battle Royale’ Purportedly Launching This Year, But We’re Not Holding Our Breath

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Image courtesy Kite & Lightning

Bebylon Battle Royale was first announced by studio Kite & Lightning back in 2015. Coming off of several impressive early VR experiences, the pivot toward a full fledged game was an exciting new path for the studio. But with sporadic updates on the game’s development over the last four years—and some radical changes in scope—it isn’t entirely clear what the studio will deliver, even if the game does launch this year.

‘Star Wars: Squadrons’ Gets First Gameplay Trailer, October Release Date

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Just a week after the surprise reveal of Star Wars: Squadrons (and confirmation of full VR support on PC and PSVR), we’re already getting our first glimpse of gameplay. What’s more, it won’t be long before you can hop in your spaceship; the Star Wars: Squadrons release date is set for October 2nd.

Electronic Music Pioneer Jean-Michel Jarre to Host Concert in ‘VRChat’ This Weekend

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Image courtesy Jean-Michel Jarre

Pioneering French musician Jean-Michel Jarre is performing live on a virtual stage in social VR platform VRChat this weekend.

‘vTime’ is Helping Vulnerable Kids in the UK to Continue Vital Social Care in VR

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Image courtesy vTime

In the face of the ongoing lockdown, vTime today announced it’s created a private version of its social AR/VR platform, vTime XR, which is designed to help social care continue in the UK for families and vulnerable children.

Back-compat PSVR Games on PS5 Could See Improved Frame Rates, Resolution, & Loading

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Photo by Road to VR

We’re still awaiting confirmation of the first VR game natively designed for PS5, but for now we know that many PSVR titles for PS4 are expected to support backwards compatibility on PS5. When running on PS5, those older titles are likely to benefit from the console’s greater power, which could improve frame rates, resolutions, and loading times.

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