‘Bigscreen’ Coming to Mobile VR in Q2, Gear VR Alpha Test Starts Today

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Bigscreen is a unique social VR application which lets users bring their desktop screens and all the capabilities of their PC into VR with them. That means friends can come together virtually for LAN parties, streaming sessions, and much more. In Q2, Bigscreen will come to mobile VR headsets for the first time, allowing the mobile VR crowd to join their desktop brethren and get in on the fun. Starting today, Gear VR users can sign up for Bigscreen’s mobile alpha test.

HTC & Shenzhen Government Team Up for $160 Million Investment Fund

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Image courtesy HTC

Between HTC’s Vive X accelerator and the VRVCA investor consortium that it heads, the company is already very active in the VR investment space. But today the company announced a brand new investment fund of some $160 million in a joint venture between HTC and the Shenzhen Municipal People’s Government.

Google’s ‘Welcome to Light Fields’ VR App Reveals the Power of Volumetric Capture

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Image courtesy Google

Google has released a free app for PC VR headsets called Welcome to Light Fields. The company says the app serves as a showcase of “the emerging technology Google is using to power its next generation of VR content.”

‘Skyrim VR’ Launching on PC April 3rd with Support for Vive, Rift, and Windows VR

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Formerly a PSVR exclusive, Skyrim VR is coming to PC via SteamVR, with officially listed support for the HTC Vive, Oculus Rift, and Windows VR headsets.

Play Arcade Combat Game ‘Eternity Warriors VR’ This Weekend on Rift For Free

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image courtesy Vanimals Technology

Eternity Warriors VR, an arcade combat game from Beijing-based indie studio Vanimals and Eternity Warriors franchise creators Glu Mobile, is opening up access to Rift owners for free this weekend.

Sixense CEO: STEM Could Be Close to Production Following Manufacturing Fix

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Image courtesy Sixense

Sixense, the company behind the much-belated positionally tracked STEM controller system, just released an update stating the company is “getting close to be able to start production,” which should follow an estimated 4-week retooling and finalization of production samples.

Valve Introduces Auto Resolution Optimization to Squeeze the Most Detail From Your VR Headset

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Valve today released an update to SteamVR Beta that introduces a new system that automatically adjusts the VR game’s resolution in accordance with your GPU’s rendering ability. Presented by Valve Graphics Programmer Alex Vlachos in an official announcement, the auto-resolution tuner is, according to Vlachos, designed to squeeze the best possible visual experience out your GPU, lower the cost of VR, and also make developers’ lives a little bit easier.

Oculus Store Credit Starts Arriving to Those Affected by Major Software Error

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image created by Road to VR

If you’ve used your Oculus Rift since the beginning of February, you likely already have a small surprise waiting for you in your account.

5th Annual SVVR VR Mixer Returns to GDC 2018

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SVVR invites you to the fifth-annual VR Mixer on Wednesday, March 21st at Temple in San Francisco, just two blocks from GDC/Moscone Center.

Oculus Research to Talk “Reactive Displays” for Next-gen AR/VR Visuals at DisplayWeek Keynote

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An optical test bench at Oculus Research | Image courtesy Oculus

Oculus Research’s director of computational imaging, Douglas Lanman, is scheduled to give a keynote presentation at SID DisplayWeek in May which will explore the concept of “reactive displays” and their role in unlocking “next-generation” visuals in AR and VR headsets.

Microsoft Shows New Research in Haptics With ‘CLAW’ VR Controller Prototype

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image courtesy Microsoft

As VR display resolutions become more packed with pixels and new controller types such as Valve’s Knuckles dangle tantalizingly in front of us, one thing that often goes overlooked is haptic feedback. There are plenty of companies out there working to help define the first real haptic standard outside of tiny vibration motors seen already in VR motion controllers, and now it appears Microsoft can be counted among them with their newly revealed CLAW controller prototype.

HTC Vive Pro to Arrive With Redesigned Link Box Featuring DisplayPort and Power Button

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image courtesy Steve Bowler

HTC Vive Pro, the company’s higher resolution VR headset targeted at prosumers, isn’t on sale yet, although developers have been receiving Vive Pro as early as mid-February. While there still isn’t a comprehensive look at all of the gubbins to go along with the headset, Cloudgate Studio co-founder Steve Bowler recently tweeted a few snaps of Vive Pro that give us a clearer view of some of the differences coming to the headset’s Link Box.

VRgineers to Integrate Leap Motion Hand-tracking Into Its Wide FOV VRHero Headset

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Photo by Road to VR

Enterprise VR headset manufacturer VRgineers and Leap Motion, the company behind its eponymous optical hand tracker, announced they’re working together to embed Leap Motion’s tech into professional-grade VR headsets.

Pimax “8K” Pre-production Units Planned for April, Initial Backer Shipments on Track for Q2

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An extremely large Fresnel lens, Pimax "8K" | Photo by Road to VR

Offering an update to backers of the successful Pimax “8K” Kickstarter, which aims to deliver a high resolution VR headset with an ultrawide field of view, Pimax says ‘M1’ pre-production units should be complete by April, with initial backer shipments of the final “8K” headset starting in Q2.

Decentralizing Identity in VR with Holonet & Self-Sovereign Identity

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Photo courtesy Ca.garcia.s

alberto-eliasHolonet is an open source project that implements the Decentralized Identity Specifications for open web VR platforms like WebXR. A self-sovereign identity system could enable the seamless portability of your avatar identity across multiple sites without having to use centralized authentication methods that would require you to login to every site with a unique username and password, or have to re-upload assets onto every metaverse world that you visit. The Decentralized Identity Foundation formed in May 2017 with a number of blockchain companies and bigger companies like Microsoft who got together to open source their blockchain identity IP in order to create a number of decentralized identity open standards.

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