VR Presence Researcher Finds Full Embodiment to be Key Component in Plausibility
Mel Slater’s Theory of Presence includes two major components including the Place Illusion (the degree to which you’re transported to another world), and the Plausibility Illusion (the degree to which you believe what’s happening in that world is believable). Presence researcher Richard Skarbez thinks of these two components as “immersion” and “coherence,” and we previously discussed his presence research where he found that both illusions are vital for a deep sense of presence. The place illusion is largely enabled by the objective details of the VR technology with features such as 1:1 head tracking, low latency, and large field of view. But all of the different dimensions of what makes an experience plausible are still widely unknown, not very well researched, and also difficult to isolate and determine.
















