VRTGO and nDreams Partner to Offer Mentoring in VR Dev Competition

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VRTGO, a leading UK virtual and augmented reality conference, has partnered with nDreams, the developer behind new VR title The Assembly on a new competition designed to promote and support creativity in the UK.

Watch this Gorilla’s 360 Video ‘Selfie’ that Inspired the Creation of a VR Company

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This 360 degree VR video of a young mountain gorilla taking an accidental ‘selfie’ was so affecting, it drove the photographers to create their own company, VR Gorilla, in honour of the event.

The Blink VR Locomotion System from Cloudhead Games

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joel-green2One of the challenges with a first-person VR adventure game is that locomotion causes some people motion sickness. People have a wide range of tolerances for how much they can move around a VR space with a controller, and room-scale VR helps to eliminate nausea because your real movements match your virtual movements 1:1 and there’s no disconnect within your vestibular system. However, there’s still the problem of how to move within a virtual space that’s larger than your limited room-scale VR physical space. Cloudhead Games has come up with a really elegant solution in their The Gallery experience for projecting your room-scale volume within your virtual space in a system they call “Blink,” and it does really lives up to the promise of 100% nausea-free VR locomotion.

IM360 to Live-Stream ‘Immersed Europe’ in 360 VR

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IM360, the company behind the recent MTV VMA red carpet live stream, are heading to VR expo Immersed Europe to capture “key points” of the show in immersive 360 degree video, designed for VR viewing.

K&L’s Beautiful ‘GE Neuro’ Lets You Explore a DJ’s Brain, Available to Download Now

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VR creators Kite and Lightning, the minds behind the dazzling Senza Peso amongst many others, have released their latest experience named ‘GE Neuro’, dubbed by the team as a “…portal into the human brain, allowing viewers to enter, view, and explore the mind in a brand new way.”

New Oculus Touch Documentation Reveals Capacitive Buttons and Recognizable Gestures

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While the Oculus Touch controller is largely designed to tell the computer where a user’s hands are, the controller also has an idea of what a user’s fingers are doing. New documentation adds to our understanding of the controller’s hand-tracking capabilities, and reinforces the device’s deliberate name.

‘Call of the Starseed’ Gameplay on the HTC Vive at PAX Prime 2015

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Cloudhead Interactive were at PAX Prime in Seattle this weekend, showing off their latest (and newly titled) first installment in their ‘The Gallery’ saga, Call of the Starseed, featuring their recently announced ‘Blink’ VR locomotion system. The game was available to try on the HTC Vive, and this gameplay video from BoredatWork.com gives you a glimpse of what to expect.

Hands On: Otherworld Interactive’s ‘Nimbus Knights’ HTC Vive Demo at VRLA

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The VRLA Summer Expo was held this weekend at the LA Convention Center, and it was bigger than ever. Otherworld Interactive was there, showing off their brand new HTC Vive game Nimbus Knights, a cutesy RTS where your aim is to capture floating islands by guiding Knights with your malevolent virtual hands. Guest writer Frank He had some brief hands-on time with the demo and reports back on his experience.

Open-world Building and Minimalist Game Design with Fantastic Contraption

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northway-gamesSarah Northway & Colin Northway talk about the process of converting an open world building game of Fantastic Contraption to a room-scale VR experience with the HTC Vive.

Apple Has a Team “Exploring the AR Space” Analyst Speculates after ex-HoloLens Engineer Hire

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Rumours surrounding Apple’s entry into the immersive technology sector have been circulating for years. But as both AR and VR retail products begin to ship this year, Apple’s latest hire has lead an analyst at Piper Jaffray to suggest that “…we believe Apple has a team exploring the AR space.”

PAX Report: Vive Hands-on With ‘Final Approach’, ‘Fantastic Contraption’, and Cloudhead’s Blink System

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This weekend’s PAX Prime convention in Seattle was home to a number of exciting new experiences for the HTC Vive. This audio report from Voices of VR host Kent Bye gives us his impressions with the latest room-scale experiences.

Hands-on: Creating Magical Machines in ‘Fantastic Contraption’ on HTC Vive

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Greetings from delightfully temperate Seattle! At this weekend’s PAX Prime, I had my first experience in the HTC Vive and got to see the brand new Fantastic Contraption demo.

Control VR Halts Kickstarter Pending “Significant” Restructuring and “Additional Financial Investment”

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Control VR, a motion input solution for VR that raised nearly $450,000 on Kickstarter, appears to be in critical condition, unable to deliver on its promises without significant help.

3D Mapped HTC Vive Demo Brings Archaeology to Life

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Realities.IO is a company specialising in the scanning and visualisation of archeological sites of interest. The company is using their detailed scanning data to recreate those sites in room-scale VR, courtesy of the HTC Vive.

The Collaboration Between Valve and HTC to Create the Vive & Room-scale VR

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daniel-obrienDaniel O’Brien is the Vice President of Business Planning and Management for Virtual Reality at HTC. I had a chance to catch up with him at PAX Prime in the HTV Vive private demo area. Daniel talks about the first time that he tried Valve’s room-scale VR, and some of the story for how the collaboration between Valve and HTC began.

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