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Domurosoft, an Italian indie studio, is getting ready to release the full version of Rocking Legend on SteamVR headsets soon, which includes some very Rock Band-inspired gameplay which critically doesn’t require dedicated guitar controllers.
Apple announced it’s introducing a host of accessibility features to Vision Pro, which is set to include Live Captions for the deaf or hard of hearing. It certainly feels like an important first step in eventually kitting the device with real-time translation at some point down the road.
Google today announced it’s starting a pilot program that will soon allow select partners to create AR content and display it within Google Maps. While it seems like an important step for Google on the way to owning a piece of the ‘all-day AR glasses’ future, it’s unclear just where it’s all headed for the company in the near term. Because compared to Meta and Apple, Google still seems unable to commit to a coherent XR strategy.
Apple has released detailed schematics of Vision Pro and its various parts, which will likely lead to an acceleration of third-party accessories like headstraps and protective cases for the device.
Google announced it’s partnering with HP to commercialize Project Starline, the company’s light-field display for immersive, headset-less video conferences.
Researchers from Meta Reality Labs, Princeton University, and others have published a new paper detailing a method for achieving ultra-wide field-of-view holographic displays with retina resolution. The method drastically reduces the display resolution that would otherwise be necessary to reach such parameters, making it a potential shortcut to bringing holographic displays to XR headsets. Holographic displays are especially desirable in XR because they can display light-fields, a more accurate representation of the light we see in the real world.