VR Development

VR Development

Oculus Launches Improved Developer Hub, Updated Documentation

Oculus’ new developer hub website is up and running, featuring better navigation, documentation and search capabilities. The improvements address many of the requests and feedback received from the recent global developer survey, and follows an initiative to increase overall...

Pico Reportedly Developing Slim & Light Mixed Reality ‘Goggles’ to Rival Next-Gen Meta Headset

Pico, the XR headset maker owned by TikTok parent ByteDance, is reportedly developing a mixed reality device aimed at rivaling Meta's next-generation XR headset. According to a report from The Information, Pico is currently working on a pair of mixed...

Beaming the ‘Matrix’ into Your Eyes: Otoy CEO on the Future of Real-time Lightfield Rendering

At Unity's Unite keynote in November, Otoy's Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field scenes. But this is also setting up the potential for real-time ray tracing of...
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‘Freedom Locomotion System’ is a Comprehensive Package for VR Movement

Moving around comfortably and immersively in VR remains a hurdle for VR game developers. VR studio Huge Robot has created the Freedom Locomotion System which brings together a number of VR movement systems into a comprehensive and functional package which allows for...

New Cinematic VR and Creation Tools Being Prototyped in Unity

Timoni West is a principle designer for Unity Labs, and she's working on creating professional tools for creating VR scenes in Unity while being in VR. These tools are still in the prototype phase of development, but it's something...

One-on-one Consulting with Epic, Unity, and Oculus Available to VR Devs at Connect

Oculus' forthcoming Connect 2 conference is a resolutely developer focused event and these events, offering 1:1 face-time with experts in both Unity and Unreal engines, specifically on the mechanics of building a VR project, may just be the ticket...

Pico Reportedly Releasing Vision Pro Competitor in 2026 with Self-developed Chip

Zhenyuan Yang, Vice President of Technology at Pico parent company ByteDance, reportedly revealed plans for Pico's next XR headset, which is said to sport a self-developed display chip and 4,000 PPI microOLED display. The News According to Chinese news outlet Science...

Exploring the Hidden Military VR of the Vis-Sim Industry

In this, the latest in the semi-regular feature, Kevin Williams explores the wider aspect of the re-emergence of virtual reality development. In this article, he explores a resilient segment of the VR industry, Visuals and Simulations. Kevin Williams has an extensive...

Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets

In the context of AR and VR systems, predictive tracking refers to the process of predicting the future orientation and/or position of an object or body part. For instance, one might want to predict the orientation of the head...

VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Epic Games touted their VR-optimized forward renderer as the reason why their forthcoming Robo Recall game looks so crisp in VR. Now the tech is available to all Unreal Engine developers in version 4.14 released today. While deferred rendering has...

New Oculus Social Tools Will Help VR Feel More Like a Place, Less Like a Game

Social and Multiplayer VR can be incredibly compelling, but the process of actually 'finding' your friends in VR is still a clunky and often frustrating process. Oculus is developing a new set of social and multiplayer tools which stand...

Exploring Methods for Conveying Object Weight in Virtual Reality

With no way of generating resistive force feedback with today's VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? Creative agency B-Reel explored several approaches and open sourced their experiments for...
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‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects

In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers that feel physically larger. Exploring the concept of ‘haptic shape illusion’, the controllers have data-driven,...

Meta: 124 Quest Apps Have Earned More Than $1M, 8 Have Earned More Than $20M

At GDC last month, Meta shared the clearest look yet at the number of apps reaching various revenue milestones on the Quest platform. So far, 124 apps have earned $1 million in revenue or more, while 8 have exceeded...
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New Footage Shows ‘Red Matter 2’ Pushing the Limits of Quest 2 Graphics

In its announcement of Red Matter 2 earlier this year, developer Vertical Robot made the ambitious claim that it would deliver the "best graphics on mobile VR to date.” And now a new video shows the studio backing up its...
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