VR Industry

VR Industry

Google Says Global VR Search Volume Grew 400% in 12 Months

Google, who has now has several major VR initiatives underway, notes major gains in interest in virtual reality and 360 degree video capture and sharing. The company is now prompting brands to consider what role VR will play in...

Survey: 78% of AR/VR Developers Not Planning Platform-exclusive Content

In a survey published by VRDC, AR and VR developers are largely leaning toward platform agnostic development for their next projects. While Oculus and Valve/HTC continue to take two different approaches to stoking the development of VR games and applications—Oculus...

Tipatat Chennavasin on the VR Landscape, AR, Emerging Tech, & VR in China

Tipatat Chennavasin is a general partner at The VR Fund, which is an early stage VC fund focusing exclusively on virtual reality and augmented reality startups. One of the services that Tipatat does for the community is maintain a...

VRC Raises $23M to “Build the First Great VR Content Studio”

The Virtual Reality Company, lead by two-time Academy Award-winning director Robert Stromberg and entertainment industry executive Guy Primus, have announced $23M in venture funding to build original virtual reality content and position the firm as "premiere VR storyteller and...

GTA Boss on VR: “No Market” for VR that “Requires You to Dedicate a Room”

Take-Two CEO Strauss Zelnick has poured scepticism on the hype surrounding VR post launch by voicing concerns about the cost and space requirement of current systems, mostly (by the sounds of it) the HTC Vive. Strauss Zelnick isn't exactly what...

12% of Americans Plan to Buy VR Within 6 Months, New Research Suggests

A new online study of 12 western countries by Newzoo suggests that 11% of people are looking to buy into virtual reality within the next 6 months, that Spain is the most aware of VR and that Canada is...

Top 10 Interviews from the VR Intelligence Conference

I was invited to cover the VR Intelligence Conference that debuted in San Francisco in November last year. It was a smaller but very focused gathering of decision-makers from a wide range of different industries where I had a chance...

The Problem With Projections and What Makes the Just-released ‘2016 VR Industry Report’ Different

Today we publish the 2016 Virtual Reality Industry Report. Co-authored with VR business intelligence firm Greenlight VR, the report is a distillation of years of experience, research, and analysis into an accessible and comprehensive foundation of the virtual reality landscape, with the...

VR Developer Ecosystem is “Energetic” But “Fragile”, New Industry Report Suggests

The advent of consumer virtual reality seems to have reignited the fire in independent developers. But, although many are rushing headlong into VR content creation, just how sustainable is the ecosystem they're about to enter? In a preview of...

Samsung is Streaming its Unpacked Event to Gear VR and Cardboard

Samsung is keeping the lid shut on exactly why they featured the Gear VR in their 'Unpacked' teaser trailer, an event that promises to see the unveiling of the Galaxy S7. But if you've already got your hands on...

WEVR Unveils ‘Transport’ VR Content Network, Announces Over $25M Investment

Wevr today unveiled Transport, a new VR content distribution platform that they hope will allow developers easier access to a broader market. To that, Wevr announced the results of an investment made by some big names in VR, amounting to the tune of $25M. Wevr is a virtual...

2016 VR Industry Report: Everything You Need to Know in One Place

Greenlight VR’s second industry report is co-authored with leading VR news site, Road to VR, and provides industry forecasts, analysis, and best practices. SAN FRANCISCO, CA, January 15, 2016 – Greenlight VR and Road to VR today unveil plans to...

Personalized Products Using Computer-Aided Manufacturing and VR Design

Greg Howes is the founder and CEO of the high-tech building company IDEAbuilder, and he's on a mission to disrupt the $8.5 trillion annual building industry using immersive technologies to bridge design & fabrication directly with consumer demand. He...

Going Beyond Gaming and Entertainment with Clay Park VR’s Shauna Heller

Shauna Heller worked as a developer relations specialist focusing on non-gaming and non-entertainment experiences at Oculus for a year and a half before leaving to start her consultancy Clay Park VR. She's had a lot of exposure to the...

Google Venture’s Investment Strategy and Outlook for Virtual Reality

Joe Kraus is a general partner at Google Ventures, and he was on a panel at the Virtual Reality Intelligence conference in San Francisco talking about VC investment trends in virtual reality. Joe predicts that 2016 will be a...
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