Google Acquires MicroLED Startup Raxium to Bolster AR Ambitions
Google is adding to its portfolio of XR microdisplay designs and talent, as the company announced it’s acquired microLED (µLED) designer Raxium.
Google is adding to its portfolio of XR microdisplay designs and talent, as the company announced it’s acquired microLED (µLED) designer Raxium.
Wallace & Gromit, Britain’s iconic stop-motion duo, are getting their own interactive VR experience on Meta Quest 2 next year, developed by series creator Aardman, Meta, and VR pioneers Atlas V.
After the Fall (2021), the co-op zombie shooter from Vertigo Games, is getting a nice little content bump today in its ‘Shock & Awe’ update, which brings to the game a new arsenal of weapons, a free-for-all deathmatch mode, and a new map.
Varjo today announced the launch of Varjo Reality Cloud, the company’s XR cloud streaming platform that’s aimed at making XR more scalable in enterprise settings by doing the heavy lifting of rendering in the cloud. At the outset the company is targeting the automotive industry, but plans to enable enterprises more broadly with support for Unity & Unreal Engine.
Axon, the company best known for its Taser stun guns, has announced the acquisition of VR studio Foundry 45 which it says will bolster its VR training offerings.
Little Cities, the upcoming city simulator for the Quest platform, is delayed until May 12th. Despite a pushback on launch plans, the team has released a 10-minute gameplay video and post-launch roadmap to get prospective city-builders excited.
MyDearest, the Japan-based studio behind the Tokyo Chronos VR series, announced it’s holding a community vote to determine which game it’s going to develop next. The studio has offered up three choices, all of which notably stray from its usual brand of VR manga with branching storylines.
HTC teased a new Vive product last week which aims to leverage the company’s Vive Trackers for virtual productions. Called Vive Mars CamTrack, the box is appealing to filmmakers looking for an easy way of integrating Vive Trackers into their productions by shrinking complicated workflow into a compact box.