Using Experiential Design to Expand VR Presence Theory

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Dustin Chertoff has pulled experiential design insights from the advertising world to come up with a more holistic theory of Presence in virtual reality. In 2008, he was in graduate school and was dissatisfied with the major theories of VR Presence. His gaming experience showed him how much of his feeling of immersion was related to the content of the game. He wrote an essay published in the journal Presence where he laid out what he saw were the two major limitations of VR Presence theory at that time.

Viveport Subscription Adds 8 New Games for July

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image courtesy HTC

HTC continues to expand the app selection on its Viveport subscription service, adding 8 new games for July, detailed on the official Vive blog. The $7/month service allows unlimited access to any 5 titles each month from a selection of over 150 games and apps.

Google Glass is Back, Glass ‘Enterprise Edition’ Unveiled

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image courtesy Alphabet

Google Glass, the iconic heads-up display (HUD) introduced back in 2012—known for spawning the portmanteau “glasshole”—is finally back, this time albeit it as a special business model dubbed Glass Enterprise Edition.

‘ARKTIKA.1’ Gets Companion eBook Penned by NYT Bestselling Author Christie Golden

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image courtesy 4A Games

4A Games, the studio behind the Metro series, has partnered with Del Rey Books and New York Times bestselling author Christie Golden to produce an official eBook novella that lets you dive further into the upcoming Oculus Touch first-person shooter ARKTIKA.1.

‘Echelon’ AR Board Game is Like Star Wars ‘HoloChess’ for HoloLens

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Created by Helios Interactive, Echelon is a multiplayer board game played on Microsoft’s HoloLens that, as an proof of concept, gives us a look into what sort of games we might be playing in the future when we’re not engaged in the many augmented reality productivity-based activities like navigating with turn-by-turn directions or skyping with a work colleague.

This Restaurant is Using Google Daydream to Train Employees

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If you’ve ever worked at a fast food or fast-casual restaurant, you know how the first day inevitably goes. The manager sits you down in some store room, wheels in a TV and makes you watch a training video that’s about as immersive as watching paint dry. Honeygrow, a Philadelphia-based chain of Asian-fusion fast-casual restaurants, is using a VR app that weaves together 360 video and interactive elements to teach new employees how to do their job.

‘Superhot VR’ is Coming to PSVR This Week

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Image courtesy Superhot Team

Sony’s E3 press conference saw a rush of reveals coming to the company’s PlayStation 4 headset PSVR, including a full release of Skyrim VR coming in November and a list of VR exclusives soon to follow. Among them is the stylized and the ever so cool Superhot VR (2016) finally coming to PSVR.

Play 1 vs. 4 Against Your Non-VR Friends in ‘Late for Work’, Now in Early Access

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Late for Work is a new entry into genre of asymmetric VR multiplayer. In it, one VR player takes control of a King Kong-like giant gorilla, while up to four non-VR friends control tanks and fighter jets that are trying to stop the rampaging beast.

Leap Motion Grabs $50M Investment for Class-leading Hand-tracking Tech

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Leap Motion's hand-tracking module on the Qualcomm VRDK headset | Photo by Road to VR

Leap Motion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million.

Rift Sale Eases Buyer’s #1 Concern, But All-in Cost Still Hinders Mainstream Traction

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The six week Oculus Rift sale has made tangible waves within the VR community with its ‘best-yet’ $400 price point. And while the new price is bringing more early adopters into the fold, mainstream adoption is still hindered in large part by the need for high-end computer hardware to power the headset.

‘Vive N Chill’ Soon to Double Crowdfunding Goal with 2 Weeks Remaining

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ViveNchill, the intriguing new bolt-on dual-fan cooling solution for the HTC Vive, has begun its crowdfunding campaign on Indiegogo.

WaveOptics Raises $16M to Create Optics For Small Form-Factor AR Headsets

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image courtesy WaveOptics

WaveOptics, a UK-based firm involved in designing and engineering optics for augmented reality, has today announced a successful series B funding round amounting to £12.0m ($15.7m). Investors include Touchstone Innovations, Robert Bosch Venture Capital GMBH, Octopus Investments, and Gobi Ventures.

Lenovo Reveals New AR Headset in Teaser, Star Wars-themed App Coming Soon

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Image courtesy Lenovo

Lenovo and Disney have partnered to bring a new Star Wars-themed app to life using a never before seen AR headset developed by Lenovo.

The 10 Coolest Things Being Built with Apple’s ARKit Right Now

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Image courtesy Apple

Apple’s ARKit has been out for developers since it was announced last month. Because of the mind-boggling number of iPhones and iPads capable of running ARKit, the new tool is already spreading its augmented reality wings across the Internet thanks to a diverse set of developers. Here we take a look at some of the coolest publicly-shared AR projects being built right now using ARKit.

‘Medium’ Update Lets You Sculpt in VR With Friends

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Oculus Medium lets you sculpt virtual models in VR, but until now you’ve had to do it all alone. A new update to the program brings multiplayer functionality, allowing you and a friend to create and collaborate together.

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