‘ROG XREAL R1’ Pre-orders Now Live – 240Hz MicroOLED Gaming Glasses Priced at $850
ASUS Republic of Gamers (ROG) and XREAL today announced pre-orders for ROG XREAL R1, the microOLED gaming AR glasses that boast up to 240Hz refresh rate.
ASUS Republic of Gamers (ROG) and XREAL today announced pre-orders for ROG XREAL R1, the microOLED gaming AR glasses that boast up to 240Hz refresh rate.
Polyarc Games today revealed it’s releasing a flatscreen adaptation of VR puzzle-platformer series Moss, which follows the cancellation of a “major project” last month.
Initially launched on Quest 3 in March, The Boys: Trigger Warning (2026) now has a definite release date on PSVR 2.
Snap Inc. CEO Evan Spiegel will give a keynote address to kick off the AWE USA 2026 event next month. This is the second year in a row that Snap has taken the headlining slot at AWE USA, and comes as the company plans to launch its first consumer-focused AR glasses this year.
Behaviour Interactive, the studio behind asymmetrical multiplayer Dead by Daylight (2016), announced it’s developing an immersive experience based on iconic cyberpunk sci-fi Blade Runner.
Meta’s annual Connect event is set to return on September 23–24. The company teased what appears to be a new pair of smart glasses, and said its event will focus on “the latest in VR, wearables, metaverse, and AI.” All eyes will be on the event this year as the XR industry watches to gauge Meta’s next moves after a year of major reorganization and shifting priorities.
Images and specs of Samsung’s upcoming smart glasses may have already leaked, however a new report suggests we may get an eye-full at the company’s Galaxy Unpacked product event in July.
Believe it or not, the original Subnautica (2018) actually included basic PC VR support well before its 1.0 launch. With its long-awaited sequel coming out this week though, you probably shouldn’t hold your breath waiting for official VR support.
TCL has revealed its latest OLED and micro-LED displays aimed at AR and VR headsets. The company claims to have achieved new benchmarks for pixel density.
Social VR pushes moderation challenges to the surface in ways that non-VR titles are often able to avoid. Voice, immersion, and highly social design raise the stakes while economic realities also create limitations around moderation coverage. The good news is that data-backed approaches show there is another path.