VR Version of Viral Horror Game ‘Slender: The Arrival’ Delayed to Later This Year

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Image courtesy Blue Isle Studios, Perp Games

Blue Isle Studios and Perp Games announced their upcoming VR version of Slender: The Arrival (2013) has officially been delayed until later in 2025.

Half the Size & Half the Price is What Vision Pro Needs to Take Off

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A more compact Vision Pro concept | Photo generated by Road to VR

Apple has set the bar for UX on a standalone headset. As soon as the company can get the same experience into a smaller and cheaper package, it’s going to become significantly more appealing to a wider range of people.

‘Red Flowers’ Becomes ‘Catana’ as Joy Way Aims to Appeal to Younger Quest Crowd

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Joy Way, the studio behind STRIDE: Fates (2023) and EXOcars (2024), initially announced VR action-platformer Red Flowers back in 2022, which was slated to bring bloody ninja-slicing action along with some high-flying parkour. Now, the studio revealed Red Flowers is making a major pivot to ostensibly appeal to younger users.

‘Open Brush’ Gets Multiplayer Mode, Bringing Collaborative Art to Free ‘Tilt Brush’ Successor

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Image courtesy The Icosa Foundation

Open Brush (2021), an open source successor to Google’s defunct VR art creation app Tilt Brush (2016), now has a multiplayer mode thanks to a recent update to the free app.

New ‘Zombie Army VR’ Trailer Shows Off Full Features & More Gameplay Ahead of May Launch

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Ahead of Rebellion’s launch of Zombie Army VR on major VR headsets later this month, the studio released a new trailer showing off all of the features that await.

Flat2VR Parent Studio Opens VR Native Publisher ‘Impact Inked’

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Image courtesy Impact Reality

Impact Reality, parent company of Flat2VR Studios, has opened a new publishing wing dedicated exclusively to bringing VR natives to market.

[Industry Direct] PHI Studio & Agog Are Seeking Immersive Artists for a Four Week Residency Program

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Industry Direct by PHI Studio

Industry Direct is our program for sponsors who want to speak directly to the Road to VR newsletter audience. Industry Direct posts are written by sponsors with no involvement from the Road to VR editorial team and do not appear in our front-page editorial feed. Industry Direct sponsors help make Road to VR possible.

Are you an artist, designer, or creative technologist working with XR, immersive storytelling, or interactive media? Do you have a project that needs time, space, and expert guidance to fully take shape? If so, we would love to hear from you.

‘Puzzling Places’ is Finally Coming to PC, Arriving with VR and Flatscreen Support

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Image courtesy Realities.io

Puzzling Places (2021) has been a long-time favorite immersive puzzle game, bringing a heap of its real-world scanned 3D jigsaw puzzles to players in both virtual and mixed reality. Now developer Realities.io is preparing to release it on PC, which will include both VR and flatscreen modes.

Popular Extraction Shooter ‘Ghosts of Tabor’ is Finally Coming to PSVR 2 This Week

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Image courtesy Combat Waffle Studios, Beyond Frames

Ghosts of Tabor (2024) has been available on Quest and PC VR headsets since 2023, arguably becoming the premier extraction shooter in VR to date. While we initially expected the PSVR 2 version to arrive shortly after its early access release on Quest and Steam, after multiple delays developer Combat Waffle Studios says it’s finally heading to PSVR 2 on May 7th.

Spacetop Launches Windows App to Turn Laptops into Large AR Workspaces

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Image courtesy Sightful

Late last year, Sightful announced it was cancelling its unique laptop with built-in AR glasses, instead pivoting to build a version of its AR workspace software for Windows. Now the company has released Spacetop for Windows, which lets you transform your environment into a private virtual display for productivity on the go.

VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think

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Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm.

Quest Devs Can Now Publish Apps That Use the Headset’s Cameras to Scan the World

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Image courtesy Meta

While Meta’s Quest has always relied heavily on cameras for tracking location of the headset, controllers, and the world around the user, developers haven’t had the same privileged access to the headset’s cameras. Earlier this year Meta gave developers the ability to experiment with direct access to the headset’s cameras in private projects; starting this week developers can now publicly release apps that make use of the new feature.

Apple is Adding visionOS Support to Open-source Game Engine to Expand Development Options

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Image courtesy Apple

In a rare move, Apple is directly adding support for its visionOS platform to the Godot open-source game engine. The move expands the range of tools that developers can use to build content for the headset.

‘GHOST TOWN’, The Follow-up to a Top-rated VR Puzzler, Launches on Quest—Coming Soon to PC VR & PSVR 2

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GHOST TOWN is the latest VR game to launch from Fireproof Games, a studio whose previous title, The Room: A Dark Matter, is one of the best and most rated VR puzzle games to date.

Android XR Is Coming – Just Don’t Expect Google to Shout About It Yet

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Image courtesy Google

Google released the schedule for its upcoming I/O developer conference, which includes developer-focused sessions promising to deliver more insight into its upcoming Android XR operating system. At least from the schedule, it doesn’t seem Google is getting that vocal about Android XR just yet.

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