News Bits: More Photos of Oculus Rift Crescent Bay Prototype in Action

News Bits: More Photos of Oculus Rift Crescent Bay Prototype in Action

Though Oculus didn't initially allow photos or video to be taken of the new Crystal Bay prototype, the company has now released some images of the headset in use. … Read the full article …

Oculus Open-sources Rift DK1: Mechanical Designs, Firmware, and More All Freely Available

Oculus Open-sources Rift DK1: Mechanical Designs, Firmware, and More All Freely Available

During a session at Oculus Connect, the company released the totality of the Oculus Rift DK1 plans to the public. Under an open-source license, anyone can now freely download the blueprints of the company's first VR headset and even manufacture their own. … Read the full article …

Oculus Connect: Oculus ‘Platform’ Replaces ‘Share’ as Oculus Plans the Future of VR Content Delivery

Oculus Connect: Oculus ‘Platform’ Replaces ‘Share’ as Oculus Plans the Future of VR Content Delivery

The Wild West of Early VR Oculus Share was launched a little over a year ago as a way to gather together the torrents of content being produced by developers around the world. After the Oculus Rift DK1 shipped, well after its hugely successful Kickstarter campaign even Oculus must have been surprised at the sheer amount of early games and applications that were produced by developers even before they'd received their DK1 units. As an early adopter it was difficult to find and discover content … Read the full article …

Oculus Connect: Oculus Partnership Means Free Rift Support for ALL Unity Developers

Oculus Connect: Oculus Partnership Means Free Rift Support for ALL Unity Developers

The cross platform 3D development engine Unity 3D, it's fair to say, has been incredibly important in the drive to get content created for virtual reality. According to Oculus' VP of Product Nate Mitchell, at one point, Unity based submissions to their content platform Oculus Connect accounted for something like 95%. It's low cost and ease of use lowered the entrance barrier for developers and keen enthusiasts alike wanting to create games and applications for the VR revolution. Unity … Read the full article …

Oculus Connect: Elevating Your VR – Live Blog @ 4:45pm PDT

Oculus Connect: Elevating Your VR – Live Blog @ 4:45pm PDT

"How to recognize what elevates VR from good, to breathtaking, and practical steps on how to get there. In this presentation, we explore how to recognize the levels of excellence to aspire to in VR, and how to take the quality of your product to greater heights. Drawing on our own experience, and our findings as we help developers large and small, we identify common issues and inadvertent shortfalls, give trouble-shooting advice and share ways to enhance your VR experiences to the best they can … Read the full article …

Oculus Connect: Learnings from UE4 Engine Integration and Demos – Live Blog @ 3:30pm PDT

Oculus Connect: Learnings from UE4 Engine Integration and Demos – Live Blog @ 3:30pm PDT

"We’ll give a high-level overview of how we integrated the Oculus Rift hardware into Unreal Engine 4, with a focus on tricks we used to reduce latency and optimize the engine. Additionally, we’ll go through the successes, failures, and learning experiences we’ve had creating VR experiences to premiere Oculus’s prototype hardware." Speakers: Nick Whiting, Lead Programmer @ Epic Games Nick Donaldson, Senior Designer @ Epic Games Ben Lang is live blogging the event from the show floor. … Read the full article …

First Hands-on: Oculus Rift Crescent Bay is Incredible

First Hands-on: Oculus Rift Crescent Bay is Incredible

During a keynote at Oculus Connect, Oculus VR CEO Brendan Iribe unveiled a headset they believe approaches the holy grail of virtual reality, presence. That is, it delivers an experience that your brain accepts as an alternate reality. This means motion sickness is much reduced or eliminated and the user is utterly immersed in the virtual world. Crescent Bay is its name and Executive Editor Ben Lang just went hands-on with the new feature prototype. … Read the full article …

Oculus Announces New Prototype, Crescent Bay, This is What It Looks Like—Breaking

Oculus Announces New Prototype, Crescent Bay, This is What It Looks Like—Breaking

At Oculus' inaugural 'Connect' event in Hollywood CA today, CEO Brendan Iribe announced a new feature prototype that  Oculus believes delivers VR presence for the first time. The Prototype is called Crescent Bay and although exact specs are not yet available, this is a rough breakdown of the features set: Higher Refresh Rate (confirmed as 90Hz) Higher resolution (likely 1440p) (Possibly) Higher FOV Integrated Audio 360 Degree Tracking (LEDs now on back of headset too) Oculus … Read the full article …

Oculus Connect: Nirav Patel on Building the First Rift Development Kit – Live Blog @5pm PDT

Oculus Connect: Nirav Patel on Building the First Rift Development Kit – Live Blog @5pm PDT

Those of you who've followed the Oculus story from the start may recall Oculus hiring a young engineer who'd produced a high performance "9 DoF" tracking sensor - a version of which eventually found it's way into the first Oculus Rift Developer Kit (DK1). Now, Nirav presents a retrospective talk on what it took to build that very first device, one that set the ball rolling on what has become something of a VR revolution. Join Ben Lang as he Live Blogs from the event. Posts should appear … Read the full article …

News Bits: Dazzling New Unreal 4 DK2 Demo Drops You into a Bullet Time Action Scene

Epic's Unreal engine has been front and centre in Oculus' technical demonstrations since the Oculus Rift HD Prototype appeared just over a year ago and ever since. From the dazzling Elemental demo used to debut UE4 to the unnamed tower defence demo used to demonstrate the Crystal Cove's new positional tracking tech and finally Coach Knights, used at the DK2 launch. Not to mention the raft of sample demo's available from the UE4 marketplace.See Also: Download 13 Beautiful Unreal Engine 4 Examples … Read the full article …

Big News for VR: Nvidia’s New Graphics Cards Are Designed for High Performance Virtual Reality Rendering

Big News for VR: Nvidia’s New Graphics Cards Are Designed for High Performance Virtual Reality Rendering

We knew it was coming and it looks like Nvidia is the first to throw their hat into the ring, now being the first of the big GPU manufacturers to design their latest processors with VR in mind. Nvidia's latest GPUs, built on the new Maxwell architecture, offer a number of features specifically designed to enhance virtual reality rendering performance in both latency and fidelity. … Read the full article …

Oculus Connect Begins Tomorrow, Live Stream Details, Schedule and Speculation

Oculus Connect Begins Tomorrow, Live Stream Details, Schedule and Speculation

It's upon us. Oculus Connect, probably the most eagerly anticipated event this year (at least for the VR community) and perhaps Oculus VR's most important event in it's young life, kicks off at the Loews Hotel in Hollywood, CA tomorrow evening. … Read the full article …

News Bits: ZVR Apocalypse Playable DK2 Demo Released – Dismember Zombies in Bullet-Time

Developer Shaun Edwards (aka Sh0v), not content with producing Lunar Flight, one of the best early VR enabled games for the Oculus Rift, is already releasing a playable demo of his second VR-enabled title. Lucid VR Games has been working on hard on ZVR Apocalypse, a virtual reality zombie shoot 'em with a neat twist, the zombies shoot back.Download the ZVR Apocalypse Playable Demo HereToday the team released a fully playable demo in order to give potential backers of their Kickstarter campaign a … Read the full article …